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D3DX11CreateAsyncShaderResourceViewProcessor function

Note  The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. See Remarks.

Create a data processor that will load a resource and then create a shader-resource view for it. Data processors are a component of the asynchronous data loading feature in D3DX11 that uses thread pumps.

Syntax


HRESULT D3DX11CreateAsyncShaderResourceViewProcessor(
  _In_   ID3D11Device *pDevice,
  _In_   D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
  _Out_  ID3DX11DataProcessor **ppDataProcessor
);

Parameters

pDevice [in]

Type: ID3D11Device*

Pointer to the Direct3D device (see ID3D11Device) that will be used to create a resource and a shader-resource view for that resource.

pLoadInfo [in]

Type: D3DX11_IMAGE_LOAD_INFO*

Optional. Identifies the characteristics of a texture (see D3DX11_IMAGE_LOAD_INFO) when the data processor is created; set this to NULL to read the characteristics of a texture when the texture is loaded.

ppDataProcessor [out]

Type: ID3DX11DataProcessor**

Address of a pointer to a buffer that contains the data processor created (see ID3DX11DataProcessor Interface).

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 11 Return Codes.

Remarks

There’s no implementation of the ‘async loader’ outside of D3DX 10, and D3DX 11.

For Windows Store apps, the DirectX samples (for example, the Direct3D tutorial sample) include the BasicLoader module that uses the Windows Runtime asynchronous programming model (AsyncBase).

For Win32 desktop apps, you can use the Concurrency Runtime to implement something similar to the Windows Runtime asynchronous programming model.

Requirements

Header

D3DX11async.h

Library

D3DX11.lib

See also

D3DX Functions

 

 

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