Export (0) Print
Expand All

D3D11_TEX3D_RTV structure

Specifies the subresources from a 3D texture to use in a render-target view.

Syntax


typedef struct D3D11_TEX3D_RTV {
  UINT MipSlice;
  UINT FirstWSlice;
  UINT WSize;
} D3D11_TEX3D_RTV;

Members

MipSlice

Type: UINT

The index of the mipmap level to use mip slice.

FirstWSlice

Type: UINT

First depth level to use.

WSize

Type: UINT

Number of depth levels to use in the render-target view, starting from FirstWSlice. A value of -1 indicates all of the slices along the w axis, starting from FirstWSlice.

Remarks

This structure is one member of a render target view. See D3D11_RENDER_TARGET_VIEW_DESC.

Requirements

Header

D3D11.h

See also

Resource Structures

 

 

Community Additions

ADD
Show:
© 2014 Microsoft