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D3D11_TEX2DMS_DSV structure

Specifies the subresource from a multisampled 2D texture that is accessible to a depth-stencil view.

Syntax


typedef struct D3D11_TEX2DMS_DSV {
  UINT UnusedField_NothingToDefine;
} D3D11_TEX2DMS_DSV;

Members

UnusedField_NothingToDefine

Type: UINT

Unused.

Remarks

Because a multisampled 2D texture contains a single subtexture, there is nothing to specify; this unused member is included so that this structure will compile in C.

Requirements

Header

D3D11.h

See also

Resource Structures

 

 

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