Export (0) Print
Expand All

D3D11_TEX1D_RTV structure

Specifies the subresource from a 1D texture to use in a render-target view.

Syntax


typedef struct D3D11_TEX1D_RTV {
  UINT MipSlice;
} D3D11_TEX1D_RTV;

Members

MipSlice

Type: UINT

The index of the mipmap level to use mip slice.

Remarks

This structure is one member of a render-target-view description (see D3D11_RENDER_TARGET_VIEW_DESC).

Requirements

Header

D3D11.h

See also

Resource Structures

 

 

Community Additions

ADD
Show:
© 2014 Microsoft