D3D11_SHADER_VERSION_TYPE enumeration
Indicates shader type.
Syntax
typedef enum D3D11_SHADER_VERSION_TYPE { D3D11_SHVER_PIXEL_SHADER = 0, D3D11_SHVER_VERTEX_SHADER = 1, D3D11_SHVER_GEOMETRY_SHADER = 2, D3D11_SHVER_HULL_SHADER = 3, D3D11_SHVER_DOMAIN_SHADER = 4, D3D11_SHVER_COMPUTE_SHADER = 5 } D3D11_SHADER_VERSION_TYPE;
Constants
- D3D11_SHVER_PIXEL_SHADER
-
Pixel shader.
- D3D11_SHVER_VERTEX_SHADER
-
Vertex shader.
- D3D11_SHVER_GEOMETRY_SHADER
-
Geometry shader.
- D3D11_SHVER_HULL_SHADER
-
Hull shader.
- D3D11_SHVER_DOMAIN_SHADER
-
Domain shader.
- D3D11_SHVER_COMPUTE_SHADER
-
Compute shader.
Requirements
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Header |
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Build date: 11/28/2012