D3D11_RESOURCE_RETURN_TYPE enumeration
Indicates return value type.
Syntax
typedef enum D3D11_RESOURCE_RETURN_TYPE { D3D11_RETURN_TYPE_UNORM = 1, D3D11_RETURN_TYPE_SNORM = 2, D3D11_RETURN_TYPE_SINT = 3, D3D11_RETURN_TYPE_UINT = 4, D3D11_RETURN_TYPE_FLOAT = 5, D3D11_RETURN_TYPE_MIXED = 6, D3D11_RETURN_TYPE_DOUBLE = 7, D3D11_RETURN_TYPE_CONTINUED = 8 } D3D11_RESOURCE_RETURN_TYPE;
Constants
- D3D11_RETURN_TYPE_UNORM
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Return type is UNORM.
- D3D11_RETURN_TYPE_SNORM
-
Return type is SNORM.
- D3D11_RETURN_TYPE_SINT
-
Return type is SINT.
- D3D11_RETURN_TYPE_UINT
-
Return type is UINT.
- D3D11_RETURN_TYPE_FLOAT
-
Return type is FLOAT.
- D3D11_RETURN_TYPE_MIXED
-
Return type is unknown.
- D3D11_RETURN_TYPE_DOUBLE
-
Return type is DOUBLE.
- D3D11_RETURN_TYPE_CONTINUED
-
Return type is a multiple-dword type, such as a double or uint64, and the component is continued from the previous component that was declared. The first component represents the lower bits.
Remarks
The D3D11_RESOURCE_RETURN_TYPE enumeration is type defined in the D3D11shader.h header file as a D3D_RESOURCE_RETURN_TYPE enumeration, which is fully defined in the D3DCommon.h header file.
typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
Requirements
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Build date: 11/28/2012