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D3D11_RESOURCE_RETURN_TYPE enumeration

Indicates return value type.

Syntax


typedef enum D3D11_RESOURCE_RETURN_TYPE { 
  D3D11_RETURN_TYPE_UNORM      = 1,
  D3D11_RETURN_TYPE_SNORM      = 2,
  D3D11_RETURN_TYPE_SINT       = 3,
  D3D11_RETURN_TYPE_UINT       = 4,
  D3D11_RETURN_TYPE_FLOAT      = 5,
  D3D11_RETURN_TYPE_MIXED      = 6,
  D3D11_RETURN_TYPE_DOUBLE     = 7,
  D3D11_RETURN_TYPE_CONTINUED  = 8
} D3D11_RESOURCE_RETURN_TYPE;

Constants

D3D11_RETURN_TYPE_UNORM

Return type is UNORM.

D3D11_RETURN_TYPE_SNORM

Return type is SNORM.

D3D11_RETURN_TYPE_SINT

Return type is SINT.

D3D11_RETURN_TYPE_UINT

Return type is UINT.

D3D11_RETURN_TYPE_FLOAT

Return type is FLOAT.

D3D11_RETURN_TYPE_MIXED

Return type is unknown.

D3D11_RETURN_TYPE_DOUBLE

Return type is DOUBLE.

D3D11_RETURN_TYPE_CONTINUED

Return type is a multiple-dword type, such as a double or uint64, and the component is continued from the previous component that was declared. The first component represents the lower bits.

Remarks

The D3D11_RESOURCE_RETURN_TYPE enumeration is type defined in the D3D11shader.h header file as a D3D_RESOURCE_RETURN_TYPE enumeration, which is fully defined in the D3DCommon.h header file.



typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;

Requirements

Header

D3d11shader.h

 

 

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Build date: 11/28/2012

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