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Core Structures

This section contains information about the core structures shown in the following table.

StructuresDescription
D3D11_BLEND_DESC Blending options.
D3D11_BLEND_DESC1 Describes the blend state used in a call to ID3D11Device1::CreateBlendState1.
D3D11_BOX A rectangular region, often in a texture.
D3D11_COUNTER_DESC A performance-counter description.
D3D11_COUNTER_INFO Information about the video card's performance counter capabilities.
D3D11_DEPTH_STENCIL_DESC A depth-stencil description.
D3D11_DEPTH_STENCILOP_DESC A depth-stencil operation.
D3D11_FEATURE_DATA_ARCHITECTURE_INFO Describes info about adapter architecture.
D3D11_FEATURE_DATA_D3D9_OPTIONS Describes Direct3D 9 feature options in the current graphics driver.
D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT Describes Direct3D 9 shadow support in the current graphics driver.
D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT Describes whether simple instancing is supported.
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS Describes compute shader and raw and structured buffer support in the current graphics driver.
D3D11_FEATURE_DATA_D3D11_OPTIONS Describes Direct3D 11.1 feature options in the current graphics driver.
D3D11_FEATURE_DATA_D3D11_OPTIONS1 Describes Direct3D 11.2 feature options in the current graphics driver.
D3D11_FEATURE_DATA_DOUBLES Describes double data type support in the current graphics driver.
D3D11_FEATURE_DATA_FORMAT_SUPPORT Describes which resources are supported by the current graphics driver for a given format.
D3D11_FEATURE_DATA_FORMAT_SUPPORT2 Describes which unordered resource options are supported by the current graphics driver for a given format.
D3D11_FEATURE_DATA_MARKER_SUPPORT Describes whether a GPU profiling technique is supported.
D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT Describes precision support options for shaders in the current graphics driver.
D3D11_FEATURE_DATA_THREADING Describes the multi-threading features that are supported by the current graphics driver.
D3D11_INPUT_ELEMENT_DESC A vertex-buffer element description for an input slot.
D3D11_QUERY_DATA_PIPELINE_STATISTICS Pipeline query statistics.
D3D11_QUERY_DATA_SO_STATISTICS Stream-output stage query statistics.
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT Timestamp query statistics.
D3D11_QUERY_DESC A query description.
D3D11_RASTERIZER_DESC Rasterizer-stage description.
D3D11_RASTERIZER_DESC1 Rasterizer-stage description. Can specify to force the sample count while UAV rendering or rasterizing.
D3D11_RECT A 2D rectangle.
D3D11_RENDER_TARGET_BLEND_DESC Blending options for a render target.
D3D11_RENDER_TARGET_BLEND_DESC1 Describes the blend state for a render target including a logical operation.
D3D11_SAMPLER_DESC A sampler description.
D3D11_SO_DECLARATION_ENTRY A vertex-buffer element description for an output slot.
D3D11_VIEWPORT Viewport dimensions.

 

In addition, there is a 2D rectangle structure defined in D3D11.h.



typedef RECT D3D11_RECT;
      

For documentation, see RECT in Windows GDI on MSDN.

Related topics

Core Reference

 

 

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