Export (0) Print
Expand All

D3D11_COUNTER_TYPE enumeration

Data type of a performance counter.

Syntax


typedef enum D3D11_COUNTER_TYPE { 
  D3D11_COUNTER_TYPE_FLOAT32  = 0,
  D3D11_COUNTER_TYPE_UINT16   = ( D3D11_COUNTER_TYPE_FLOAT32 + 1 ),
  D3D11_COUNTER_TYPE_UINT32   = ( D3D11_COUNTER_TYPE_UINT16 + 1 ),
  D3D11_COUNTER_TYPE_UINT64   = ( D3D11_COUNTER_TYPE_UINT32 + 1 )
} D3D11_COUNTER_TYPE;

Constants

D3D11_COUNTER_TYPE_FLOAT32

32-bit floating point.

D3D11_COUNTER_TYPE_UINT16

16-bit unsigned integer.

D3D11_COUNTER_TYPE_UINT32

32-bit unsigned integer.

D3D11_COUNTER_TYPE_UINT64

64-bit unsigned integer.

Remarks

These flags are an output parameter in ID3D11Device::CheckCounter.

Requirements

Header

D3D11.h

See also

Core Enumerations

 

 

Community Additions

ADD
Show:
© 2014 Microsoft