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SV_DomainLocation

Defines the location on the hull of the current domain point being evaluated.

Type

TypeInput Topology
float2quad patch
float3tri patch
float2isoline

 

Remarks

This system value is required.

This function is supported in the following types of shaders:

VertexHullDomainGeometryPixelCompute
x

 

See also

Shader Model 5

 

 

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