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partitioning

Defines the tesselation scheme to be used in the hull shader.



partitioning(X)	   


Remarks

Can be integer, fractional_even, fractional_odd, or pow2.

This attribute is supported in the following types of shaders:

VertexHullDomainGeometryPixelCompute
x

 

Related topics

Shader Model 5

 

 

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