Export (0) Print
Expand All

TextureCube Constructor

Creates a new instance of this object.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

public TextureCube (
         GraphicsDevice graphicsDevice,
         int size,
         bool mipMap,
         SurfaceFormat format
)

Parameters

graphicsDevice
Type: GraphicsDevice
The device.
size
Type: Int32
The size (in pixels) of the top-level faces of the cube texture. Subsequent levels of each face will be the truncated value of half of the previous level's pixel dimension (independently). Each dimension is clamped to a minimum of 1 pixel.
mipMap
Type: Boolean
[MarshalAsAttribute(U1)] True to generate a full mipmap chain, false otherwise.
format
Type: SurfaceFormat
Surface data format.

Exception typeCondition
NotSupportedException One or more of the following is true:
  • The profile does not support the requested format.
  • The profile supports a maximum texture size of 2048.
  • The profile requires texture size to be a power of two.

To initialize the resource from an existing file, use ContentManager.Load.

Xbox 360, Windows 7, Windows Vista, Windows XP

Community Additions

ADD
Show:
© 2014 Microsoft