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TextureCube Constructor

Initializes a new instance of TextureCube class.

Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)

public TextureCube(
	GraphicsDevice graphicsDevice,
	int size,
	bool mipMap,
	SurfaceFormat format
)

Parameters

graphicsDevice
Type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
The device.
size
Type: System.Int32
The size (in pixels) of the top-level faces of the cube texture. Subsequent levels of each face will be the truncated value of half of the previous level's pixel dimension (independently). Each dimension is clamped to a minimum of 1 pixel.
mipMap
Type: System.Boolean
true to generate a full mipmap chain; otherwise, false.
format
Type: Microsoft.Xna.Framework.Graphics.SurfaceFormat
Surface data format.

Silverlight

Supported in: 5

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

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