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Media Overview for Windows Phone

Windows Phone

March 22, 2012

You can use Windows Phone APIs, Silverlight, and XNA Game Studio to incorporate aspects of media into your application.

NoteNote:

Any application that incorporates media must adhere to the Application Certification Requirements for Windows Phone.

You can use the following features to consume media in a Windows Phone application:

Windows Phone supports a wide range of audio, video, and image codecs. For a full list, including maximum capabilities for each codec, see Supported Media Codecs for Windows Phone.

Windows Phone supports PlayReady Digital Rights Management (DRM). For more information, see Media for Silverlight for Windows Phone.

Use the Microphone class from the XNA Framework to get audio input from the Windows Phone microphone. For more information, see How to: Access the Microphone in a Silverlight Application for Windows Phone.

Windows Phone includes support for an FM radio that you can use to access FM radio stations in your application. For more information, see How to: Set up and Tune the FM Radio for Windows Phone.

Note Note:

multiple devices The 7x27a processor does not allow accessing the FM radio and microphone simultaneously.

Windows Phone enables applications to integrate closely with the Music + Videos Hub. By doing so, your application name will be displayed in the Music + Videos Hub. Additionally, you can choose to display a history of what has been played in your application, including the most recent item that was played. For more information, see How to: Integrate with the Music and Videos Hub for Windows Phone.

You can also use several Launcher APIs to access Windows Phone Marketplace. For more information, see Launchers for Windows Phone.

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