Writes the contents of the graphics buffer to the default device.
public void Render()
This method writes the contents of the graphics buffer to the device specified by calling the Allocate method of the BufferedGraphicsContext used to create this BufferedGraphics object.
Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.