The
Debugger2 object is used to interrogate and manipulate the state of the debugger and the program being debugged. The
Debugger2 object supersedes the
Debugger object.
Namespace: EnvDTE80
Assembly: EnvDTE80 (in envdte80.dll)
Visual Basic (Declaration)
<GuidAttribute("8B5E2BFD-4642-4EFE-8AF4-0B2DA9AAA23C")> _
Public Interface Debugger2
Inherits Debugger
Dim instance As Debugger2
[GuidAttribute("8B5E2BFD-4642-4EFE-8AF4-0B2DA9AAA23C")]
public interface Debugger2 : Debugger
[GuidAttribute(L"8B5E2BFD-4642-4EFE-8AF4-0B2DA9AAA23C")]
public interface class Debugger2 : Debugger
/** @attribute GuidAttribute("8B5E2BFD-4642-4EFE-8AF4-0B2DA9AAA23C") */
public interface Debugger2 extends Debugger
GuidAttribute("8B5E2BFD-4642-4EFE-8AF4-0B2DA9AAA23C")
public interface Debugger2 extends Debugger
The debugger is available through the DTE2 object via its Debugger property, as shown in the example below. One debugger object is available for each instance of the development environment.
Imports EnvDTE
Imports System.Diagnostics
Public Module Module1
'This function returns true if the debugger is actively debugging.
Function IsDebugging() As Boolean
Dim debugger As EnvDTE80.<b>Debugger2</b><b>debugger</b> = DTE2.Debugger
If (<b>debugger</b> Is Nothing) Then
MsgBox("Debugger doesn't exist! Fatal error.")
IsDebugging = false
Else
IsDebugging = (<b>debugger</b>.CurrentMode <> _
dbgDebugMode.dbgDesignMode)
End If
End Function
End Module
// The following C++ program can be run from the command line.
// It detects whether an instance of Visual Studio is currently
// running,and if so, prints a message stating whether its debugger
// is actively debugging.
#include <stdio.h>
#import "dte.olb" raw_interfaces_only named_guids
using namespace EnvDTE80;
int main(void)
{
int nRet = 0;
CoInitialize(NULL);
IUnknownPtr pUnk;
GetActiveObject(CLSID_DTE, NULL, &pUnk);
if (pUnk == NULL) {
printf ("No instance of Visual Studio is running.\n");
}
else {
_DTEPtr pDTE = pUnk;
if (pDTE) {
DebuggerPtr pDebugger;
if (SUCCEEDED(pDTE->get_Debugger(&<b>pDebugger2</b>)) &&
<b>pDebugger2</b>
!= NULL){
dbgDebugMode mode;
if (SUCCEEDED(<b>pDebugger2</b>->get_CurrentMode(&mode))) {
if (mode != dbgDesignMode) {
printf("Debugger is active.\n");
nRet = 1;
}
else {
printf("Debugger is not active.\n");
}
}
}
}
}
CoUninitialize();
return nRet;
}