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Breakpoints.Parent Property

Returns the parent Debugger object of a given Breakpoints collection.

Namespace:  EnvDTE
Assembly:  EnvDTE (in EnvDTE.dll)

Debugger Parent { get; }

Property Value

Type: EnvDTE.Debugger
A Debugger object.

The Parent property returns the immediate parent to the Breakpoints collection.

The following example demonstrates how to use the Parent property.

To test this property:

  1. Open the target project and run the add-in.

public static void Parent(DTE dte)
{
    // Setup debug Output window.
    Window w = (Window)dte.Windows.Item(EnvDTE.Constants.vsWindowKindOutput);
    w.Visible = true;
    OutputWindow ow = (OutputWindow)w.Object;
    OutputWindowPane owp = ow.OutputWindowPanes.Add("Parent Property Test: ");
    owp.Activate();

    // dte is a reference to the DTE object passed to you by the
    // OnConnection method that you implement when you create an add-in.
    EnvDTE.Debugger debugger = (EnvDTE.Debugger)dte.Debugger;
    debugger.Breakpoints.Add("","Target001.cs", 13, 1, "", 
                             EnvDTE.dbgBreakpointConditionType.dbgBreakpointConditionTypeWhenTrue, 
                             "C#","", 0, "", 0, EnvDTE.dbgHitCountType.dbgHitCountTypeNone);
    debugger.Breakpoints.Add("","Target001.cs", 15, 1, "", 
                             EnvDTE.dbgBreakpointConditionType.dbgBreakpointConditionTypeWhenTrue, 
                             "C#","", 0, "", 0, EnvDTE.dbgHitCountType.dbgHitCountTypeNone);

    owp.OutputString("\nNumber of Breakpoints: " + debugger.Breakpoints.Count);
    owp.OutputString("\nEdition of the environment: " + 
                     debugger.Breakpoints.DTE.Edition);
    owp.OutputString("\nParent's Current Mode: " + 
                     debugger.Breakpoints.Parent.CurrentMode);
    owp.OutputString("\nFirst breakpoint is on line " + 
                     debugger.Breakpoints.Item(1).FileLine + ".");
    owp.OutputString("\nSecond breakpoint is on line " + 
                     debugger.Breakpoints.Item(2).FileLine + ".");
}

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