Export (0) Print
Expand All

Direct3D Mobile Enumerations (Windows Embedded CE 6.0)

1/6/2010

This section contains information about the following enumerated types used with Microsoft® Direct3D® Mobile.

The following table shows these enumerations.

Enumeration Description

D3DMBACKBUFFER_TYPE

Defines constants that describe the types of back buffers.

D3DMBLENDOP

Provides values that identify functions for alpha blending operations.

D3DMBLEND

Provides values that identify scaling factors for alpha blending operations.

D3DMCMPFUNC

Provides values that identify comparison functions for various render states.

D3DMCULL

Defines the possible values for the D3DMRS_CULLMODE render state.

D3DMDEVTYPE

This enumeration is not currently used.

D3DMFILLMODE

Provides values that describe how primitives should be rasterized.

D3DMFOGMODE

Provides values that identify fog equations used in various render states.

D3DMFORMAT

Defines the various types of surface formats.

D3DMLIGHTTYPE

Provides values used in the D3DMLIGHT structure to describe the types of lights that are available in Direct3D Mobile.

D3DMMATERIALCOLORSOURCE

Provides values that describe material colors for render states.

D3DMMULTISAMPLE_TYPE

Defines levels of full-scene multisampling that the device can apply.

D3DMPOOL

Provides values that describe the memory pools for allocating Direct3D Mobile resources.

D3DMPRIMITIVETYPE

Defines the primitives supported by Microsoft Direct3D Mobile.

D3DMPROFILE

Identifies all of the Direct3D Mobile profiles defined by Microsoft.

D3DMRENDERSTATETYPE

Provides values that identify render states.

D3DMRESOURCETYPE

Identifies the types of Direct3D Mobile-specific resources available to an application.

D3DMSHADEMODE

Provides values that describe the type of shading model to use when rendering a primitive.

D3DMSTENCILOP

Provides values used to identify actions that the Direct3D Mobile pixel pipeline will take as the result of a stencil test.

D3DMSWAPEFFECT

Provides values to identify the possible ways to present a scene.

D3DMTEXTUREADDRESS

Provides values that identify texture coordinate addressing modes.

D3DMTEXTUREFILTERTYPE

Provides values for the texture stage states used for texture filtering and for mipmaps.

D3DMTEXTUREOP

Provides values that identify the possible operations for the texture stage states D3DMTSS_COLOROP and D3DMTSS_ALPHAOP (see D3DMTEXTURESTAGESTATETYPE).

D3DMTEXTURESTAGESTATETYPE

Provides values that are used to identify texture stage states.

D3DMTEXTURETRANSFORMFLAGS

Provides flags that control when a transformation matrix is applied to a texture in a texture stage state.

D3DMTRANSFORMSTATETYPE

Provides values that define types of transformation matrices.

D3DMZBUFFERTYPE

Provides values that identify types of depth buffering.

Community Additions

ADD
Show:
© 2014 Microsoft