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1.6 Standards Assignments

This algorithm uses the global WBXML tokens listed in the following table.

Token name

Token

Reference

SWITCH_PAGE

0

[WBXML1.2]

END

1

[WBXML1.2]

ENTITY

2

[WBXML1.2]

STR_I

3

[WBXML1.2]

LITERAL

4

[WBXML1.2]

EXT_I_0

40

[WBXML1.2]

EXT_I_1

41

[WBXML1.2]

EXT_I_2

42

[WBXML1.2]

PI

43

[WBXML1.2]

LITERAL_C

44

[WBXML1.2]

EXT_T_0

80

[WBXML1.2]

EXT_T_1

81

[WBXML1.2]

EXT_T_2

82

[WBXML1.2]

STR_T

83

[WBXML1.2]

LITERAL_A

84

[WBXML1.2]

EXT_0

C0

[WBXML1.2]

EXT_1

C1

[WBXML1.2]

EXT_2

C2

[WBXML1.2]

OPAQUE

C3

[WBXML1.2]

LITERAL_AC

C4

[WBXML1.2]

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