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Kinect Fusion Explorer Multi Static Cameras-WPF C# Sample

Kinect for Windows 1.8

Overview

This sample demonstrates how to integrate multiple static Kinect cameras into the same reconstruction volume, given user-defined transformations for each camera. A new third-person view and basic WPF graphics are provided to allow users to visually explore a reconstruction scene during setup and capture. To control the virtual camera, left-click and drag to rotate, right-click and drag to translate, and use the mouse wheel to zoom. The graphics show the reconstruction extent in green and individual camera frustums in yellow. Both the reconstruction volume origin and the WPF graphics origin are displayed as short red, green, and blue orthogonal axis lines that correspond to the x-, y-, and z-axes, respectively.

Dn435688.note(en-us,IEB.10).gifNote
This sample depends on the user inputting the correct transformations for each of the cameras, and assumes extrinsic knowledge of the cameras' relative orientations. It is possible to add a calibration step using an existing calibration library, such as the one available in OpenCV.

To run a sample you must have the Kinect for Windows SDK installed. To compile a sample, you must have the developer toolkit installed. The latest SDK and developer toolkit are available on the developer download page. If you need help installing the toolkit, look on this page: To Install the SDK and Toolkit. The toolkit includes a sample browser, which you can use to launch a sample or download it to your machine. To open the sample browser, click Start > All Programs > Kinect for Windows SDK [version number] > Developer Toolkit Browser.

If you need help loading a sample in Visual Studio or using Visual Studio to compile, run, or debug, see Opening, Building, and Running Samples in Visual Studio.

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