TeamFoundationSigningService.Validate Method (TeamFoundationRequestContext, Guid, String, array<Byte %, SigningAlgorithm)

Validate the given signed message. Returns true if the message successfully validated. The original message payload is also returned.

Namespace:  Microsoft.TeamFoundation.Framework.Server
Assembly:  Microsoft.TeamFoundation.Framework.Server (in Microsoft.TeamFoundation.Framework.Server.dll)

Syntax

'Declaration
Public Function Validate ( _
    requestContext As TeamFoundationRequestContext, _
    identifier As Guid, _
    signedMessage As String, _
    <OutAttribute> ByRef originalMessage As Byte(), _
    algorithm As SigningAlgorithm _
) As Boolean
public bool Validate(
    TeamFoundationRequestContext requestContext,
    Guid identifier,
    string signedMessage,
    out byte[] originalMessage,
    SigningAlgorithm algorithm
)
public:
bool Validate(
    TeamFoundationRequestContext^ requestContext, 
    Guid identifier, 
    String^ signedMessage, 
    [OutAttribute] array<unsigned char>^% originalMessage, 
    SigningAlgorithm algorithm
)
member Validate : 
        requestContext:TeamFoundationRequestContext * 
        identifier:Guid * 
        signedMessage:string * 
        originalMessage:byte[] byref * 
        algorithm:SigningAlgorithm -> bool
public function Validate(
    requestContext : TeamFoundationRequestContext, 
    identifier : Guid, 
    signedMessage : String, 
    originalMessage : byte[], 
    algorithm : SigningAlgorithm
) : boolean

Parameters

  • identifier
    Type: System.Guid

    The identifier of the key set to use

  • signedMessage
    Type: System.String

    The message that was previously signed by the service

  • originalMessage
    Type: array<System.Byte[]%

    The original message that was presented to Sign()

Return Value

Type: System.Boolean
True if the message successfully validates

.NET Framework Security

See Also

Reference

TeamFoundationSigningService Class

Validate Overload

Microsoft.TeamFoundation.Framework.Server Namespace