Monitor.Enter Method (Object)
Acquires an exclusive lock on the specified object.
Namespace: System.Threading
Assembly: mscorlib (in mscorlib.dll)
Parameters
- obj
- Type: System.Object
The object on which to acquire the monitor lock.
| Exception | Condition |
|---|---|
| ArgumentNullException | The obj parameter is null. |
Use Enter to acquire the Monitor on the object passed as the parameter. If another thread has executed an Enter on the object but has not yet executed the corresponding Exit, the current thread will block until the other thread releases the object. It is legal for the same thread to invoke Enter more than once without it blocking; however, an equal number of Exit calls must be invoked before other threads waiting on the object will unblock.
Use Monitor to lock objects (that is, reference types), not value types. When you pass a value type variable to Enter, it is boxed as an object. If you pass the same variable to Enter again, it is boxed as a separate object, and the thread does not block. In this case, the code that Monitor is supposedly protecting is not protected. Furthermore, when you pass the variable to Exit, still another separate object is created. Because the object passed to Exit is different from the object passed to Enter, Monitor throws SynchronizationLockException. For more information, see the conceptual topic Monitors.
Interrupt can interrupt threads that are waiting to enter a Monitor on an object. A ThreadInterruptedException will be thrown.
Use a C# try…finally block (Try…Finally in Visual Basic) to ensure that you release the monitor, or use the C# lock statement (SyncLock statement in Visual Basic), which wraps the Enter and Exit methods in a try…finally block.
The following example demonstrates how to use the Enter method.
using System; using System.Threading; using System.Collections.Generic; using System.Text; class SafeQueue<T> { // A queue that is protected by Monitor. private Queue<T> m_inputQueue = new Queue<T>(); // Lock the queue and add an element. public void Enqueue(T qValue) { // Request the lock, and block until it is obtained. Monitor.Enter(m_inputQueue); try { // When the lock is obtained, add an element. m_inputQueue.Enqueue(qValue); } finally { // Ensure that the lock is released. Monitor.Exit(m_inputQueue); } } // Try to add an element to the queue: Add the element to the queue // only if the lock is immediately available. public bool TryEnqueue(T qValue) { // Request the lock. if (Monitor.TryEnter(m_inputQueue)) { try { m_inputQueue.Enqueue(qValue); } finally { // Ensure that the lock is released. Monitor.Exit(m_inputQueue); } return true; } else { return false; } } // Try to add an element to the queue: Add the element to the queue // only if the lock becomes available during the specified time // interval. public bool TryEnqueue(T qValue, int waitTime) { // Request the lock. if (Monitor.TryEnter(m_inputQueue, waitTime)) { try { m_inputQueue.Enqueue(qValue); } finally { // Ensure that the lock is released. Monitor.Exit(m_inputQueue); } return true; } else { return false; } } // Lock the queue and dequeue an element. public T Dequeue() { T retval; // Request the lock, and block until it is obtained. Monitor.Enter(m_inputQueue); try { // When the lock is obtained, dequeue an element. retval = m_inputQueue.Dequeue(); } finally { // Ensure that the lock is released. Monitor.Exit(m_inputQueue); } return retval; } // Delete all elements that equal the given object. public int Remove(T qValue) { int removedCt = 0; // Wait until the lock is available and lock the queue. Monitor.Enter(m_inputQueue); try { int counter = m_inputQueue.Count; while (counter > 0) // Check each element. { T elem = m_inputQueue.Dequeue(); if (!elem.Equals(qValue)) { m_inputQueue.Enqueue(elem); } else { // Keep a count of items removed. removedCt += 1; } counter = counter - 1; } } finally { // Ensure that the lock is released. Monitor.Exit(m_inputQueue); } return removedCt; } // Print all queue elements. public string PrintAllElements() { StringBuilder output = new StringBuilder(); // Lock the queue. Monitor.Enter(m_inputQueue); try { foreach( T elem in m_inputQueue ) { // Print the next element. output.AppendLine(elem.ToString()); } } finally { // Ensure that the lock is released. Monitor.Exit(m_inputQueue); } return output.ToString(); } } public class Example { private static SafeQueue<int> q = new SafeQueue<int>(); private static int threadsRunning = 0; private static int[][] results = new int[3][]; static void Main() { Console.WriteLine("Working..."); for(int i = 0; i < 3; i++) { Thread t = new Thread(ThreadProc); t.Start(i); Interlocked.Increment(ref threadsRunning); } } private static void ThreadProc(object state) { DateTime finish = DateTime.Now.AddSeconds(10); Random rand = new Random(); int[] result = { 0, 0, 0, 0, 0, 0, 0, 0, 0 }; int threadNum = (int) state; while (DateTime.Now < finish) { int what = rand.Next(250); int how = rand.Next(100); if (how < 16) { q.Enqueue(what); result[(int)ThreadResultIndex.EnqueueCt] += 1; } else if (how < 32) { if (q.TryEnqueue(what)) { result[(int)ThreadResultIndex.TryEnqueueSucceedCt] += 1; } else { result[(int)ThreadResultIndex.TryEnqueueFailCt] += 1; } } else if (how < 48) { // Even a very small wait significantly increases the success // rate of the conditional enqueue operation. if (q.TryEnqueue(what, 10)) { result[(int)ThreadResultIndex.TryEnqueueWaitSucceedCt] += 1; } else { result[(int)ThreadResultIndex.TryEnqueueWaitFailCt] += 1; } } else if (how < 96) { result[(int)ThreadResultIndex.DequeueCt] += 1; try { q.Dequeue(); } catch { result[(int)ThreadResultIndex.DequeueExCt] += 1; } } else { result[(int)ThreadResultIndex.RemoveCt] += 1; result[(int)ThreadResultIndex.RemovedCt] += q.Remove(what); } } results[threadNum] = result; if (0 == Interlocked.Decrement(ref threadsRunning)) { StringBuilder sb = new StringBuilder( " Thread 1 Thread 2 Thread 3 Total\n"); for(int row = 0; row < 9; row++) { int total = 0; sb.Append(titles[row]); for(int col = 0; col < 3; col++) { sb.Append(String.Format("{0,9}", results[col][row])); total += results[col][row]; } sb.AppendLine(String.Format("{0,9}", total)); } Console.WriteLine(sb.ToString()); } } private static string[] titles = { "Enqueue ", "TryEnqueue succeeded ", "TryEnqueue failed ", "TryEnqueue(T, wait) succeeded ", "TryEnqueue(T, wait) failed ", "Dequeue attempts ", "Dequeue exceptions ", "Remove operations ", "Queue elements removed "}; private enum ThreadResultIndex { EnqueueCt, TryEnqueueSucceedCt, TryEnqueueFailCt, TryEnqueueWaitSucceedCt, TryEnqueueWaitFailCt, DequeueCt, DequeueExCt, RemoveCt, RemovedCt }; } /* This example produces output similar to the following: Working... Thread 1 Thread 2 Thread 3 Total Enqueue 277382 515209 308464 1101055 TryEnqueue succeeded 276873 514621 308099 1099593 TryEnqueue failed 109 181 134 424 TryEnqueue(T, wait) succeeded 276913 514434 307607 1098954 TryEnqueue(T, wait) failed 2 0 0 2 Dequeue attempts 830980 1544081 924164 3299225 Dequeue exceptions 12102 21589 13539 47230 Remove operations 69550 129479 77351 276380 Queue elements removed 11957 22572 13043 47572 */
Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.