Export (0) Print
Expand All
This topic has not yet been rated - Rate this topic

library_block 

Places a construct inside the IDL library block.


[library_block]

When you place a construct inside the library block, you ensure that it will be passed into the type library, regardless of whether it is referenced. By default, only constructs modified by the coclass, dispinterface, and idl_module attributes are placed in the library block.

In the following code, a custom interface is placed inside the library block.

// cpp_attr_ref_library_block.cpp
// compile with: /LD
#include <windows.h>
[module(name="MyLib")];
[object, library_block, uuid("9E66A290-4365-11D2-A997-00C04FA37DDB")]
__interface IMyInterface {
   HRESULT f1();
};
Attribute Context

Applies to

Anywhere

Repeatable

No

Required attributes

None

Invalid attributes

None

For more information, see Attribute Contexts.

Did you find this helpful?
(1500 characters remaining)
Thank you for your feedback

Community Additions

ADD
Show:
© 2014 Microsoft. All rights reserved.