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glPixelStoref function

Applies to: desktop apps only

Sets pixel storage modes.

Syntax

void WINAPI glPixelStoref(
  GLenum pname,
  GLfloat param
);

Parameters

pname

The symbolic name of the parameter to be set. Six of the storage parameters affect how pixel data is returned to client memory, and are therefore significant only for glReadPixels commands. They are as follows:

Storage ParameterDescription
GL_PACK_SWAP_BYTESIf true, byte ordering for multibyte color components, depth components, color indexes, or stencil indexes is reversed. That is, if a four-byte component is made up of bytes b0 , b1 , b2 , b3 , it is stored in memory as b3 , b2 , b1 , b0 if GL_PACK_SWAP_BYTES is true. GL_PACK_SWAP_BYTES has no effect on the memory order of components within a pixel, only on the order of bytes within components or indexes. For example, the three components of a GL_RGB format pixel are always stored with red first, green second, and blue third, regardless of the value of GL_PACK_SWAP_BYTES.
GL_PACK_LSB_FIRSTIf true, bits are ordered within a byte from least significant to most significant; otherwise, the first bit in each byte is the most significant one. This parameter is significant for bitmap data only.
GL_PACK_ROW_LENGTHIf greater than zero, GL_PACK_ROW_LENGTH defines the number of pixels in a row. If the first pixel of a row is placed at location p in memory, then the location of the first pixel of the next row is obtained by skipping

Dd940385.pix01(en-us,VS.85).png

components or indexes, where n is the number of components or indexes in a pixel, l is the number of pixels in a row (GL_PACK_ROW_LENGTH if it is greater than zero, the width argument to the pixel routine otherwise), a is the value of GL_PACK_ALIGNMENT, and s is the size, in bytes, of a single component (if a < s, then it is as if a = s). In the case of 1-bit values, the location of the next row is obtained by skipping

Dd940385.pix02(en-us,VS.85).png

components or indexes.

The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage format GL_RGB, for example, has three components per pixel: first red, then green, and finally blue.

GL_PACK_SKIP_PIXELS

and

GL_PACK_SKIP_ROWS
These values are provided as a convenience to the programmer; they provide no functionality that cannot be duplicated simply by incrementing the pointer passed to glReadPixels. Setting GL_PACK_SKIP_PIXELS to i is equivalent to incrementing the pointer by i n components or indexes, where n is the number of components or indexes in each pixel. Setting GL_PACK_SKIP_ROWS to j is equivalent to incrementing the pointer by j k components or indexes, where k is the number of components or indexes per row, as computed above in the GL_PACK_ROW_LENGTH section.
GL_PACK_ALIGNMENTSpecifies the alignment requirements for the start of each pixel row in memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word alignment), and 8 (rows start on double-word boundaries).

 

The other six storage parameters affect how pixel data is read from client memory. These values are significant for glDrawPixels, glTexImage1D, glTexImage2D, glBitmap, and glPolygonStipple. They are as follows:

Storage ParameterDescription
GL_UNPACK_SWAP_BYTESIf true, byte ordering for multibyte color components, depth components, color indexes, or stencil indexes is reversed. That is, if a four-byte component is made up of bytes b0 , b1 , b2 , b3 , it is stored in memory as b3 , b2 , b1 , b0 if GL_UNPACK_SWAP_BYTES is true. GL_UNPACK_SWAP_BYTES has no effect on the memory order of components within a pixel, only on the order of bytes within components or indexes. For example, the three components of a GL_RGB format pixel are always stored with red first, green second, and blue third, regardless of the value of GL_UNPACK_SWAP_BYTES.
GL_UNPACK_LSB_FIRSTIf true, bits are ordered within a byte from least significant to most significant; otherwise, the first bit in each byte is the most significant one. This is significant for bitmap data only.
GL_UNPACK_ROW_LENGTHIf greater than zero, GL_UNPACK_ROW_LENGTH defines the number of pixels in a row. If the first pixel of a row is placed at location p in memory, then the location of the first pixel of the next row is obtained by skipping

Dd940385.pix01(en-us,VS.85).png

components or indexes, where n is the number of components or indexes in a pixel, l is the number of pixels in a row (GL_PACK_ROW_LENGTH if it is greater than zero, the width argument to the pixel routine otherwise), a is the value of GL_PACK_ALIGNMENT, and s is the size, in bytes, of a single component (if a < s, then it is as if a = s). In the case of 1-bit values, the location of the next row is obtained by skipping

Dd940385.pix02(en-us,VS.85).png

components or indexes.

The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage format GL_RGB, for example, has three components per pixel: first red, then green, and finally blue.

GL_UNPACK_SKIP_PIXELS

and

GL_UNPACK_SKIP_ROWS
These values are provided as a convenience to the programmer; they provide no functionality that cannot be duplicated simply by incrementing the pointer passed to glDrawPixels, glTexImage1D, glTexImage2D, glBitmap, or glPolygonStipple. Setting GL_UNPACK_SKIP_PIXELS to i is equivalent to incrementing the pointer by i n components or indexes, where n is the number of components or indexes in each pixel. Setting GL_UNPACK_SKIP_ROWS to j is equivalent to incrementing the pointer by j k components or indexes, where k is the number of components or indexes per row, as computed above in the GL_UNPACK_ROW_LENGTH section.
GL_UNPACK_ALIGNMENTSpecifies the alignment requirements for the start of each pixel row in memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word alignment), and 8 (rows start on double-word boundaries).

 

param

The value that pname is set to.

Return value

This function does not return a value.

Remarks

The glPixelStore function sets pixel storage modes that affect the operation of subsequent glDrawPixels and glReadPixels as well as the unpacking of polygon stipple patterns (see glPolygonStipple), bitmaps (see glBitmap), and texture patterns (see glTexImage1D, glTexImage2D, glTexSubImage1D, and glTexSubImage2D).

The following table gives the type, initial value, and range of valid values for each of the storage parameters that can be set with glPixelStore.

PnameTypeInitial ValueValid Range
GL_PACK_SWAP_BYTESBooleanfalsetrue or false
GL_PACK_SWAP_BYTESBooleanfalsetrue or false
GL_PACK_ROW_LENGTHinteger0[0,?)
GL_PACK_SKIP_ROWSinteger0[0,?)
GL_PACK_SKIP_PIXELSinteger0[0,?)
GL_PACK_ALIGNMENTinteger41, 2, 4, or 8
GL_UNPACK_SWAP_BYTESBooleanfalsetrue or false
GL_UNPACK_LSB_FIRSTBooleanfalsetrue or false
GL_UNPACK_ROW_LENGTHinteger0[0,?)
GL_UNPACK_SKIP_ROWSinteger0[0,?)
GL_UNPACK_SKIP_PIXELSinteger0[0,?)
GL_UNPACK_ALIGNMENTinteger41, 2, 4, or 8

 

The glPixelStoref function can be used to set any pixel store parameter. If the parameter type is Boolean, and if param is 0.0, then the parameter is false; otherwise it is set to true. If pname is an integer type parameter, then param is rounded to the nearest integer.

Likewise, the glPixelStorei function can also be used to set any of the pixel store parameters. Boolean parameters are set to false if param is 0 and true otherwise. The param parameter is converted to floating point before being assigned to real-valued parameters.

The pixel storage modes in effect when glDrawPixels, glReadPixels, glTexImage1D, glTexImage2D, glBitmap, or glPolygonStipple is placed in a display list control the interpretation of memory data. The pixel storage modes in effect when a display list is executed are not significant.

The following functions retrieve information related to glPixelStore:

glGet with argument GL_PACK_SWAP_BYTES

glGet with argument GL_PACK_LSB_FIRST

glGet with argument GL_PACK_ROW_LENGTH

glGet with argument GL_PACK_SKIP_ROWS

glGet with argument GL_PACK_SKIP_PIXELS

glGet with argument GL_PACK_ALIGNMENT

glGet with argument GL_UNPACK_SWAP_BYTES

glGet with argument GL_UNPACK_LSB_FIRST

glGet with argument GL_UNPACK_ROW_LENGTH

glGet with argument GL_UNPACK_SKIP_ROWS

glGet with argument GL_UNPACK_SKIP_PIXELS

glGet with argument GL_UNPACK_ALIGNMENT

Requirements

Minimum supported client

Windows 2000 Professional

Minimum supported server

Windows 2000 Server

Header

Gl.h

Library

Opengl32.lib

DLL

Opengl32.dll

See also

glBegin
glBitmap
glDrawPixels
glEnd
glPixelMap
glPixelTransfer
glPixelZoom
glPolygonStipple
glReadPixels
glTexImage1D
glTexImage2D

 

 

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Build date: 3/6/2012

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