|Windows Specific Information|
|Avatar-related APIs are exposed on Windows to ease cross-platform development between Windows and the Xbox 360. All avatar-related methods return default values, and rendering methods do not draw anything to the screen.|
Assembly: Microsoft.Xna.Framework.Avatar (in microsoft.xna.framework.avatar.dll)
- Type: Byte
Existing buffer used to store the information of the newly-created avatar.
Use the buffer specified by the Description property of a valid AvatarDescription object. Common scenarios include the recreation of random avatars that were created earlier or when avatar decription data is sent over a network to all signed-in gamers. Once that data is received, local avatar descriptions and renderers are created for each remote gamer avatar.
Results are undefined if buffers from other sources are used.