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D3DDisassemble10Effect function

Disassembles compiled HLSL code from a Direct3D10 effect.

Syntax

HRESULT WINAPI D3DDisassemble10Effect(
  in   ID3D10Effect *pEffect,
  in   UINT Flags,
  out  ID3DBlob **ppDisassembly
);

Parameters

pEffect [in]

Type: ID3D10Effect*

A pointer to source data as compiled HLSL code.

Flags [in]

Type: UINT

Shader compile options.

ppDisassembly [out]

Type: ID3DBlob**

A pointer to a buffer that receives the ID3DBlob interface that contains disassembly text.

Return value

Type: HRESULT

Returns one of the Direct3D 11 return codes.

Requirements

Header

D3Dcompiler.h

Library

D3dcompiler_xx.dll

See also

Functions

 

 

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