glVertex4f function
Applies to: desktop apps only
Specifies a vertex.
Syntax
void WINAPI glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
Parameters
- x
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Specifies the x-coordinate of a vertex.
- y
-
Specifies the y-coordinate of a vertex.
- z
-
Specifies the z-coordinate of a vertex.
- w
-
Specifies the w-coordinate of a vertex.
Return value
This function does not return a value.
Remarks
The glVertex function commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called. When only x and y are specified, z defaults to 0.0 and w defaults to 1.0. When x, y, and z are specified, w defaults to 1.0. Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.
Requirements
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Minimum supported client | Windows 2000 Professional |
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Minimum supported server | Windows 2000 Server |
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Header |
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Library |
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DLL |
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See also
- glBegin
- glCallList
- glColor
- glEdgeFlag
- glEnd
- glEvalCoord
- glIndex
- glMaterial
- glNormal
- glRect
- glTexCoord
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Build date: 3/6/2012