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glLoadName function

Applies to: desktop apps only

The glLoadName function loads a name onto the name stack.

Syntax

void WINAPI glLoadName(
  GLuint name
);

Parameters

name

A name that will replace the top value on the name stack.

Return value

This function does not return a value.

Error codes

The following error codes can be retrieved by the glGetError function.

NameMeaning
GL_INVALID_OPERATION

The function was called while the name stack was empty.

GL_INVALID_OPERATION

The function was called between a call to glBegin and the corresponding call to glEnd.

Remarks

The glLoadName function causes name to replace the value on the top of the name stack, which is initially empty. The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers.

The name stack is always empty while the render mode is not GL_SELECT. Calls to glLoadName while the render mode is not GL_SELECT are ignored.

The following functions retrieve information related to glLoadName:

glGet with argument GL_NAME_STACK_DEPTH

glGet with argument GL_MAX_NAME_STACK_DEPTH

Requirements

Minimum supported client

Windows 2000 Professional

Minimum supported server

Windows 2000 Server

Header

Gl.h

Library

Opengl32.lib

DLL

Opengl32.dll

See also

glBegin
glEnd
glInitNames
glPushName
glRenderMode
glSelectBuffer

 

 

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Build date: 3/6/2012

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