Export (0) Print
Expand All
Expand Minimize

glInitNames function

Applies to: desktop apps only

The glInitNames function initializes the name stack.

Syntax

void WINAPI glInitNames(void);

Parameters

This function has no parameters.

Return value

This function does not return a value.

Error codes

The following error code can be retrieved by the glGetError function.

NameMeaning
GL_INVALID_OPERATION

The function was called between a call to glBegin and the corresponding call to glEnd.

Remarks

The glInitNames function causes the name stack to be initialized to its default empty state. The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers.

The name stack is always empty while the render mode is not GL_SELECT. Calls to glInitNames while the render mode is not GL_SELECT are ignored.

The following functions retrieve information related to glInitNames:

glGet with argument GL_NAME_STACK_DEPTH

glGet with argument GL_MAX_NAME_STACK_DEPTH

Requirements

Minimum supported client

Windows 2000 Professional

Minimum supported server

Windows 2000 Server

Header

Gl.h

Library

Opengl32.lib

DLL

Opengl32.dll

See also

glBegin
glEnd
glLoadName
glPushName
glRenderMode
glSelectBuffer

 

 

Send comments about this topic to Microsoft

Build date: 3/6/2012

Community Additions

ADD
Show:
© 2014 Microsoft