Applies to: desktop apps | Metro style apps
Creates an ID2D1HwndRenderTarget, a render target that renders to a window.
Syntax
HRESULT CreateHwndRenderTarget( const D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, const D2D1_HWND_RENDER_TARGET_PROPERTIES &hwndRenderTargetProperties, [out] ID2D1HwndRenderTarget **hwndRenderTarget );
Parameters
- renderTargetProperties [ref]
-
Type: const D2D1_RENDER_TARGET_PROPERTIES
The rendering mode, pixel format, remoting options, DPI information, and the minimum DirectX support required for hardware rendering. For information about supported pixel formats, see Supported Pixel Formats and Alpha Modes.
- hwndRenderTargetProperties [ref]
-
Type: const D2D1_HWND_RENDER_TARGET_PROPERTIES
The window handle, initial size (in pixels), and present options.
- hwndRenderTarget [out]
-
Type: ID2D1HwndRenderTarget**
When this method returns, contains the address of the pointer to the ID2D1HwndRenderTarget object created by this method.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
When you create a render target and hardware acceleration is available, you allocate resources on the computer's GPU. By creating a render target once and retaining it as long as possible, you gain performance benefits. Your application should create render targets once and hold onto them for the life of the application or until the D2DERR_RECREATE_TARGET error is received. When you receive this error, you need to recreate the render target (and any resources it created).
Examples
The following example creates an ID2D1HwndRenderTarget. For the complete code, see the "Hello, World" Sample Application.
RECT rc;
GetClientRect(m_hwnd, &rc);
D2D1_SIZE_U size = D2D1::SizeU(
rc.right - rc.left,
rc.bottom - rc.top
);
// Create a Direct2D render target.
hr = m_pD2DFactory->CreateHwndRenderTarget(
D2D1::RenderTargetProperties(),
D2D1::HwndRenderTargetProperties(m_hwnd, size),
&m_pRenderTarget
);
Requirements
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Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista |
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Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 |
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Header |
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Library |
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DLL |
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See also
Send comments about this topic to Microsoft
Build date: 3/7/2012