Porting greset
OpenGL replaces the IRIS GL function, greset, with the functions, glPushAttrib and glPopAttrib. Use these functions to save and restore groups of state variables. For example,
void glPushAttrib( GLbitfield mask );
This example takes a bitwise OR of symbolic constants, indicating which groups of state variables to push onto an attribute stack. Each constant refers to a group of state variables. The following table shows the attribute groups with their equivalent symbolic constant names. For a complete list of the OpenGL state variables associated with each constant, see glPushAttrib.
Attribute | Constant |
---|---|
accumulation buffer clear value | GL_ACCUM_BUFFER_BIT |
color buffer | GL_COLOR_BUFFER_BIT |
current | GL_CURRENT_BIT |
depth buffer | GL_DEPTH_BUFFER_BIT |
enable | GL_ENABLE_BIT |
evaluators | EGL_VAL_BIT |
fog | GL_FOG_BIT |
GL_LIST_BASE setting | GL_LIST_BIT |
hint variables | GL_HINT_BIT |
lighting variables | GL_LIGHTING_BIT |
line drawing mode | GL_LINE_BIT |
pixel mode variables | GL_PIXEL_MODE_BIT |
point variables | GL_POINT_BIT |
polygon | GL_POLYGON_BIT |
polygon stipple | GL_POLYGON_STIPPLE_BIT |
scissor | GL_SCISSOR_BIT |
stencil buffer | GL_STENCIL_BUFFER_BIT |
texture | GL_TEXTURE_BIT |
transform | GL_TRANSFORM_BIT |
viewport | GL_VIEWPORT_BIT |
GL_ALL_ATTRIB_BITS |
To restore the values of the state variables to those saved with the last glPushAttrib, simply call glPopAttrib. The variables you didn't save will remain unchanged. The attribute stack has a finite depth of at least 16.
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for