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D2D1_TAG

An application-defined 64-bit value used to mark a set of rendering operations.


typedef UINT64 D2D1_TAG;

Remarks

To set a tag before a series of rendering operations, use the ID2D1RenderTarget::SetTags method. To retrieve the current tag, use the ID2D1RenderTarget::GetTags method.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1.h

See also

GetTags
SetTags

 

 

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