D3DENCRYPTED_BLOCK_INFO structure
Specifies which bytes are encrypted in a protected video surface.
Syntax
typedef struct _D3DENCRYPTED_BLOCK_INFO { UINT NumEncryptedBytesAtBeginning; UINT NumBytesInSkipPattern; UINT NumBytesInEncryptPattern; } D3DENCRYPTED_BLOCK_INFO;
Members
- NumEncryptedBytesAtBeginning
-
The number of bytes that are encrypted at the start of the buffer.
- NumBytesInSkipPattern
-
The number of bytes that are skipped after the first NumEncryptedBytesAtBeginning bytes, and then after each block of NumBytesInEncryptPattern bytes. Skipped bytes are not encrypted.
- NumBytesInEncryptPattern
-
The number of bytes that are encrypted after each block of skipped bytes.
Requirements
|
Minimum supported client | Windows 7 [desktop apps only] |
|---|---|
|
Minimum supported server | Windows Server 2008 R2 [desktop apps only] |
|
Header |
|
See also
Send comments about this topic to Microsoft
Build date: 11/28/2012