EnumUILanguagesProc callback function
Applies to: desktop apps only
An application-defined callback function that processes enumerated user interface language information provided by the EnumUILanguages function. The UILANGUAGE_ENUMPROC type defines a pointer to this callback function. EnumUILanguagesProc is a placeholder for the application-defined function name.
Syntax
BOOL CALLBACK EnumUILanguagesProc( __in LPTSTR lpUILanguageString, __in LONG_PTR lParam );
Parameters
- lpUILanguageString [in]
-
Pointer to a buffer containing a null-terminated string representing a user interface language identifier or language name, depending on the value for the dwFlags parameter passed in the call to EnumUILanguages.
- lParam [in]
-
Application-defined value.
Return value
Returns TRUE to continue enumeration or FALSE otherwise.
Remarks
An EnumUILanguagesProc function can carry out any task. The application registers this function by passing its address to the EnumUILanguages function.
If MUI_LANGUAGE_ID was specified in the call to EnumUILanguages, the language strings passed to this function will be hexadecimal language identifiers that do not include the leading 0x, and will be 4 characters in length. For example, en-US will be passed as "0409" and en as "0009".
C# Signature
delegate System.Boolean EnumUILanguagesProc(
System.IntPtr lpUILanguageString,
System.IntPtr lParam
);
Requirements
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Minimum supported client | Windows 2000 Professional |
|---|---|
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Minimum supported server | Windows 2000 Server |
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Header |
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See also
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Build date: 3/6/2012