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ID2D1RenderTarget::SetAntialiasMode method

Sets the antialiasing mode of the render target. The antialiasing mode applies to all subsequent drawing operations, excluding text and glyph drawing operations.

Syntax


virtual void SetAntialiasMode(
  D2D1_ANTIALIAS_MODE antialiasMode
) = 0;

Parameters

antialiasMode

Type: D2D1_ANTIALIAS_MODE

The antialiasing mode for future drawing operations.

Return value

This method does not return a value.

Remarks

To specify the antialiasing mode for text and glyph operations, use the SetTextAntialiasMode method.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1.h

Library

D2d1.lib

DLL

D2d1.dll

See also

GetAntialiasMode
SetTextAntialiasMode
ID2D1RenderTarget

 

 

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