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ID2D1RenderTarget::GetPixelSize method

Returns the size of the render target in device pixels.

Syntax


virtual D2D1_SIZE_U GetPixelSize() const = 0;

Parameters

This method has no parameters.

Return value

Type: D2D1_SIZE_U

The size of the render target in device pixels.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Header

D2d1.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1RenderTarget

 

 

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Build date: 11/29/2012

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