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SpriteBatch.DrawString Method (SpriteFont, StringBuilder, Vector2, Color, Single, Vector2, Single, SpriteEffects, Single)

Adds a mutable sprite string to the batch of sprites to be rendered, specifying the font, output text, screen position, color tint, rotation, origin, scale, and effects.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public void DrawString (
         SpriteFont spriteFont,
         StringBuilder text,
         Vector2 position,
         Color color,
         float rotation,
         Vector2 origin,
         float scale,
         SpriteEffects effects,
         float layerDepth
)

Parameters

spriteFont
The sprite font.
text
The mutable (read/write) string to draw.
position
The location, in screen coordinates, where the text will be drawn.
color
The desired color of the text.
rotation
The angle, in radians, to rotate the text around the origin.
origin
The origin of the string. Specify (0,0) for the upper-left corner.
scale
Uniform multiple by which to scale the sprite width and height.
effects
Rotations to apply prior to rendering.
layerDepth
The sorting depth of the sprite, between 0 (front) and 1 (back).

Exception typeCondition
ArgumentException There is a character in text that was not imported by the SpriteFont. You must include all the characters in the character regions in the sprite font file. For more information, see How To: Extend the Font Description Processor to Support Additional Characters.
ArgumentNullException spriteFont or text is null.
InvalidOperationException DrawString was called, but Begin has not yet been called. Begin must be called successfully before DrawString can be called.

By accepting a StringBuilder argument in place of a String argument, this form supports measurement of dynamically formatted text.

SpriteFont objects are loaded from the Content Manager. See the SpriteFont class for more information.

Before any calls to DrawString, you must call Begin. Once all calls to DrawString are complete, call End.

Use a newline character (\n) to draw more than one line of text.

Xbox 360, Windows XP SP2, Windows Vista, Zune

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