The CreatePatternBrush function creates a logical brush with the specified bitmap pattern. The bitmap can be a DIB section bitmap, which is created by the CreateDIBSection function, or it can be a device-dependent bitmap.
- hbmp [in]
A handle to the bitmap to be used to create the logical brush.
If the function succeeds, the return value identifies a logical brush.
If the function fails, the return value is NULL.
A pattern brush is a bitmap that the system uses to paint the interiors of filled shapes.
After an application creates a brush by calling CreatePatternBrush, it can select that brush into any device context by calling the SelectObject function.
You can delete a pattern brush without affecting the associated bitmap by using the DeleteObject function. Therefore, you can then use this bitmap to create any number of pattern brushes.
A brush created by using a monochrome (1 bit per pixel) bitmap has the text and background colors of the device context to which it is drawn. Pixels represented by a 0 bit are drawn with the current text color; pixels represented by a 1 bit are drawn with the current background color.
ICM: No color is done at brush creation. However, color management is performed when the brush is selected into an ICM-enabled device context.
For an example, see Using Brushes.
Minimum supported client
|Windows 2000 Professional [desktop apps only]|
Minimum supported server
|Windows 2000 Server [desktop apps only]|
- Brushes Overview
- Brush Functions