Updated: January 2012
Initializes a new instance of the Random class, using the specified seed value.
Assembly: mscorlib (in mscorlib.dll)
Public Sub New ( _ Seed As Integer _ )
public Random( int Seed )
public: Random( int Seed )
new : Seed:int -> Random
Parameters
- Seed
- Type: System.Int32
A number used to calculate a starting value for the pseudo-random number sequence. If a negative number is specified, the absolute value of the number is used.
Providing an identical seed value to different Random objects causes each instance to produce identical sequences of random numbers.
If your application requires different random number sequences, invoke this constructor repeatedly with different seed values. One way to produce a unique seed value is to make it time-dependent. For example, derive the seed value from the system clock. However, the system clock might not have sufficient resolution to provide different invocations of this constructor with a different seed value. This results in random number generators that generate identical sequences of pseudo-random numbers, as illustrated by the first two Random objects in the following example. To prevent this, apply an algorithm to differentiate the seed value in each invocation, or call the Thread.Sleep method to ensure that you provide each constructor with a different seed value.
Imports System.Threading Module RandomNumbers Public Sub Main() Dim rand1 As New Random(CInt(Date.Now.Ticks And &h0000FFFF)) Dim rand2 As New Random(CInt(Date.Now.Ticks And &h0000FFFF)) Thread.Sleep(20) Dim rand3 As New Random(CInt(Date.Now.Ticks And &h0000FFFF)) ShowRandomNumbers(rand1) ShowRandomNumbers(rand2) ShowRandomNumbers(rand3) End Sub Private Sub ShowRandomNumbers(rand As Random) Console.WriteLine() Dim values(4) As Byte rand.NextBytes(values) For Each value As Byte In values Console.Write("{0, 5}", value) Next Console.WriteLine() End Sub End Module ' The example displays output similar to the following: ' 145 214 177 134 173 ' ' 145 214 177 134 173 ' ' 126 185 175 249 157
using System; using System.Threading; public class Example { public static void Main() { Random rand1 = new Random((int) DateTime.Now.Ticks & 0x0000FFFF); Random rand2 = new Random((int) DateTime.Now.Ticks & 0x0000FFFF); Thread.Sleep(20); Random rand3 = new Random((int) DateTime.Now.Ticks & 0x0000FFFF); ShowRandomNumbers(rand1); ShowRandomNumbers(rand2); ShowRandomNumbers(rand3); } private static void ShowRandomNumbers(Random rand) { Console.WriteLine(); byte[] values = new byte[4]; rand.NextBytes(values); foreach (var value in values) Console.Write("{0, 5}", value); Console.WriteLine(); } } // The example displays output similar to the following: // 145 214 177 134 173 // // 145 214 177 134 173 // // 126 185 175 249 157
The following example creates Random objects with the class constructor that takes a seed parameter and generates a sequence of random integers and doubles. The example illustrates that the same sequence is generated when the Random object is created again with the same seed parameter.
Imports System.Threading Module RandomObjectDemo ' Generate random numbers from the specified Random object. Sub RunIntNDoubleRandoms(randObj As Random) ' Generate the first six random integers. Dim j As Integer For j = 0 To 5 Console.Write(" {0,10} ", randObj.Next()) Next j Console.WriteLine() ' Generate the first six random doubles. For j = 0 To 5 Console.Write(" {0:F8} ", randObj.NextDouble()) Next j Console.WriteLine() End Sub ' Create a Random object with the specified seed. Sub FixedSeedRandoms(seed As Integer) Console.WriteLine(vbCrLf & _ "Random numbers from a Random object with seed = {0}:", seed) Dim fixRand As New Random(seed) RunIntNDoubleRandoms(fixRand) End Sub ' Create a random object with a timer-generated seed. Sub AutoSeedRandoms() ' Wait to allow the timer to advance. Thread.Sleep(20) Console.WriteLine(vbCrLf & _ "Random numbers from a Random object with an auto-generated seed:") Dim autoRand As New Random() RunIntNDoubleRandoms(autoRand) End Sub Sub Main() FixedSeedRandoms(123) FixedSeedRandoms(123) FixedSeedRandoms(456) FixedSeedRandoms(456) AutoSeedRandoms() AutoSeedRandoms() AutoSeedRandoms() End Sub End Module ' This example displays output similar to the following: ' Random numbers from a Random object with seed = 123: ' 2114319875 1949518561 1596751841 1742987178 1586516133 103755708 ' 0.01700087 0.14935942 0.19470390 0.63008947 0.90976122 0.49519146 ' ' Random numbers from a Random object with seed = 123: ' 2114319875 1949518561 1596751841 1742987178 1586516133 103755708 ' 0.01700087 0.14935942 0.19470390 0.63008947 0.90976122 0.49519146 ' ' Random numbers from a Random object with seed = 456: ' 2044805024 1323311594 1087799997 1907260840 179380355 120870348 ' 0.21988117 0.21026556 0.39236514 0.42420498 0.24102703 0.47310170 ' ' Random numbers from a Random object with seed = 456: ' 2044805024 1323311594 1087799997 1907260840 179380355 120870348 ' 0.21988117 0.21026556 0.39236514 0.42420498 0.24102703 0.47310170 ' ' Random numbers from a Random object with an auto-generated seed: ' 1005316318 212129543 1298121862 15554380 287332403 1482179893 ' 0.54097964 0.57722251 0.26063171 0.74283980 0.86753811 0.35308197 ' ' Random numbers from a Random object with an auto-generated seed: ' 1775844246 1703981883 1692846203 906946687 767878762 1444308819 ' 0.70988680 0.60417296 0.24009892 0.64285736 0.65522655 0.84451309 ' ' Random numbers from a Random object with an auto-generated seed: ' 398888527 1048350576 2087570550 1798338994 1248425121 1406437745 ' 0.87879396 0.63112340 0.21956613 0.54287493 0.44291500 0.33594421
using System; using System.Threading; public class RandomObjectDemo { // Generate random numbers from the specified Random object. static void RunIntNDoubleRandoms( Random randObj ) { // Generate the first six random integers. for( int j = 0; j < 6; j++ ) Console.Write(" {0,10} ", randObj.Next()); Console.WriteLine(); // Generate the first six random doubles. for( int j = 0; j < 6; j++ ) Console.Write(" {0:F8} ", randObj.NextDouble( ) ); Console.WriteLine(); } // Create a Random object with the specified seed. static void FixedSeedRandoms(int seed) { Console.WriteLine( "\nRandom numbers from a Random object with seed = {0}:", seed ); Random fixRand = new Random(seed); RunIntNDoubleRandoms(fixRand); } // Create a random object with a timer-generated seed. static void AutoSeedRandoms() { // Wait to allow the timer to advance. Thread.Sleep(20); Console.WriteLine( "\nRandom numbers from a Random object with an auto-generated seed:"); Random autoRand = new Random(); RunIntNDoubleRandoms(autoRand); } static void Main() { FixedSeedRandoms(123); FixedSeedRandoms(123); FixedSeedRandoms(456); FixedSeedRandoms(456); AutoSeedRandoms(); AutoSeedRandoms(); AutoSeedRandoms(); } } // This example displays output similar to the following: // Random numbers from a Random object with seed = 123: // 2114319875 1949518561 1596751841 1742987178 1586516133 103755708 // 0.01700087 0.14935942 0.19470390 0.63008947 0.90976122 0.49519146 // // Random numbers from a Random object with seed = 123: // 2114319875 1949518561 1596751841 1742987178 1586516133 103755708 // 0.01700087 0.14935942 0.19470390 0.63008947 0.90976122 0.49519146 // // Random numbers from a Random object with seed = 456: // 2044805024 1323311594 1087799997 1907260840 179380355 120870348 // 0.21988117 0.21026556 0.39236514 0.42420498 0.24102703 0.47310170 // // Random numbers from a Random object with seed = 456: // 2044805024 1323311594 1087799997 1907260840 179380355 120870348 // 0.21988117 0.21026556 0.39236514 0.42420498 0.24102703 0.47310170 // // Random numbers from a Random object with an auto-generated seed: // 1005316318 212129543 1298121862 15554380 287332403 1482179893 // 0.54097964 0.57722251 0.26063171 0.74283980 0.86753811 0.35308197 // // Random numbers from a Random object with an auto-generated seed: // 1775844246 1703981883 1692846203 906946687 767878762 1444308819 // 0.70988680 0.60417296 0.24009892 0.64285736 0.65522655 0.84451309 // // Random numbers from a Random object with an auto-generated seed: // 398888527 1048350576 2087570550 1798338994 1248425121 1406437745 // 0.87879396 0.63112340 0.21956613 0.54287493 0.44291500 0.33594421
// Example of the Random class constructors and Random::NextDouble( ) // method. using namespace System; using namespace System::Threading; // Generate random numbers from the specified Random object. void RunIntNDoubleRandoms( Random^ randObj ) { // Generate the first six random integers. for ( int j = 0; j < 6; j++ ) Console::Write( " {0,10} ", randObj->Next() ); Console::WriteLine(); // Generate the first six random doubles. for ( int j = 0; j < 6; j++ ) Console::Write( " {0:F8} ", randObj->NextDouble() ); Console::WriteLine(); } // Create a Random object with the specified seed. void FixedSeedRandoms( int seed ) { Console::WriteLine( "\nRandom numbers from a Random object with seed = {0}:", seed ); Random^ fixRand = gcnew Random( seed ); RunIntNDoubleRandoms( fixRand ); } // Create a random object with a timer-generated seed. void AutoSeedRandoms() { // Wait to allow the timer to advance. Thread::Sleep( 1 ); Console::WriteLine( "\nRandom numbers from a Random object " "with an auto-generated seed:" ); Random^ autoRand = gcnew Random; RunIntNDoubleRandoms( autoRand ); } int main() { Console::WriteLine( "This example of the Random class constructors and Random" "::NextDouble( ) \ngenerates the following output.\n" ); Console::WriteLine( "Create Random objects, and then generate and " "display six integers and \nsix doubles from each." ); FixedSeedRandoms( 123 ); FixedSeedRandoms( 123 ); FixedSeedRandoms( 456 ); FixedSeedRandoms( 456 ); AutoSeedRandoms(); AutoSeedRandoms(); AutoSeedRandoms(); } /* This example of the Random class constructors and Random::NextDouble( ) generates the following output. Create Random objects, and then generate and display six integers and six doubles from each. Random numbers from a Random object with seed = 123: 2114319875 1949518561 1596751841 1742987178 1586516133 103755708 0.01700087 0.14935942 0.19470390 0.63008947 0.90976122 0.49519146 Random numbers from a Random object with seed = 123: 2114319875 1949518561 1596751841 1742987178 1586516133 103755708 0.01700087 0.14935942 0.19470390 0.63008947 0.90976122 0.49519146 Random numbers from a Random object with seed = 456: 2044805024 1323311594 1087799997 1907260840 179380355 120870348 0.21988117 0.21026556 0.39236514 0.42420498 0.24102703 0.47310170 Random numbers from a Random object with seed = 456: 2044805024 1323311594 1087799997 1907260840 179380355 120870348 0.21988117 0.21026556 0.39236514 0.42420498 0.24102703 0.47310170 Random numbers from a Random object with an auto-generated seed: 1624372556 1894939458 302472229 588108304 23919954 1085111949 0.14595512 0.30162298 0.92267372 0.55707657 0.25430079 0.74143239 Random numbers from a Random object with an auto-generated seed: 2105952511 1753605347 280739490 876793040 1129567796 524571616 0.62652210 0.31846701 0.15984073 0.24458755 0.62160607 0.54857684 Random numbers from a Random object with an auto-generated seed: 440048819 1612271236 259006751 1165477776 87731991 2111514930 0.10708907 0.33531104 0.39700773 0.93209853 0.98891135 0.35572129 */
.NET Framework
Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0.NET Framework Client Profile
Supported in: 4, 3.5 SP1Portable Class Library
Supported in: Portable Class LibraryWindows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Reference
|
Date |
History |
Reason |
|---|---|---|
|
January 2012 |
Replaced the example. |
Customer feedback. |