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VisualStateManager Class

Manages states and the logic for transitioning between states for controls.

Namespace:  System.Windows
Assembly:  PresentationFramework (in PresentationFramework.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

type VisualStateManager =  
    class
        inherit DependencyObject
    end
<VisualStateManager .../>

The VisualStateManager type exposes the following members.

  NameDescription
Public methodVisualStateManagerInitializes a new instance of the VisualStateManager class.
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  NameDescription
Public propertyDependencyObjectTypeGets the DependencyObjectType that wraps the CLR type of this instance.  (Inherited from DependencyObject.)
Public propertyDispatcherGets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject.)
Public propertyIsSealedGets a value that indicates whether this instance is currently sealed (read-only). (Inherited from DependencyObject.)
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  NameDescription
Public attached propertyCustomVisualStateManagerGets or sets the VisualStateManager object that transitions between the states of a control.
Public attached propertyVisualStateGroupsGets or sets a collection of VisualStateGroup objects.
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  NameDescription
Public methodCheckAccessDetermines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.)
Public methodClearValue(DependencyProperty)Clears the local value of a property. The property to be cleared is specified by a DependencyProperty identifier. (Inherited from DependencyObject.)
Public methodClearValue(DependencyPropertyKey)Clears the local value of a read-only property. The property to be cleared is specified by a DependencyPropertyKey. (Inherited from DependencyObject.)
Public methodCoerceValueCoerces the value of the specified dependency property. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject. (Inherited from DependencyObject.)
Public methodEqualsDetermines whether a provided DependencyObject is equivalent to the current DependencyObject. (Inherited from DependencyObject.)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public methodStatic memberGetCustomVisualStateManagerGets the CustomVisualStateManager attached property.
Public methodGetHashCodeGets a hash code for this DependencyObject. (Inherited from DependencyObject.)
Public methodGetLocalValueEnumeratorCreates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject. (Inherited from DependencyObject.)
Public methodGetTypeGets the Type of the current instance. (Inherited from Object.)
Public methodGetValueReturns the current effective value of a dependency property on this instance of a DependencyObject. (Inherited from DependencyObject.)
Public methodStatic memberGetVisualStateGroupsGets the VisualStateManager.VisualStateGroups attached property.
Public methodStatic memberGoToElementStateTransitions the element between two states. Use this method to transition states that are defined by an application, rather than defined by a control.
Public methodStatic memberGoToStateTransitions the control between two states. Use this method to transition states on control that has a ControlTemplate.
Protected methodGoToStateCoreTransitions a control between states.
Public methodInvalidatePropertyRe-evaluates the effective value for the specified dependency property (Inherited from DependencyObject.)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object. (Inherited from Object.)
Protected methodOnPropertyChangedInvoked whenever the effective value of any dependency property on this DependencyObject has been updated. The specific dependency property that changed is reported in the event data. (Inherited from DependencyObject.)
Protected methodRaiseCurrentStateChangedRaises the CurrentStateChanging event on the specified VisualStateGroup object.
Protected methodRaiseCurrentStateChangingRaises the CurrentStateChanging event on the specified VisualStateGroup object.
Public methodReadLocalValueReturns the local value of a dependency property, if it exists. (Inherited from DependencyObject.)
Public methodSetCurrentValueSets the value of a dependency property without changing its value source. (Inherited from DependencyObject.)
Public methodStatic memberSetCustomVisualStateManagerSets the CustomVisualStateManager attached property.
Public methodSetValue(DependencyProperty, Object)Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.)
Public methodSetValue(DependencyPropertyKey, Object)Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property. (Inherited from DependencyObject.)
Protected methodShouldSerializePropertyReturns a value that indicates whether serialization processes should serialize the value for the provided dependency property. (Inherited from DependencyObject.)
Public methodToStringReturns a string that represents the current object. (Inherited from Object.)
Public methodVerifyAccessEnforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.)
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  NameDescription
Public fieldStatic memberCustomVisualStateManagerPropertyIdentifies the CustomVisualStateManager dependency property.
Public fieldStatic memberVisualStateGroupsPropertyIdentifies the VisualStateGroups dependency property.
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The VisualStateManager enables you to specify states for a control, the appearance of a control when it is in a certain state, and when a control changes states. For example, a Button might have a slightly different appearance when it is pressed than when it is not pressed. Two states that the Button defines correspond to when it is pressed ("Pressed") and when it is not ("Normal"). The appearance of a control when it is in a state is defined by a VisualState. A VisualState contains a collection of Storyboard objects that specify how the control's appearance changes when the control is in that state. You add visual states to a control by setting the VisualStateManager.VisualStateGroups attached property on the control. Each VisualStateGroup contains a collection of VisualState objects that are mutually exclusive. That is, the control is always in exactly one state of in each VisualStateGroup.

The VisualStateManager also enables you to specify when a control enters a specific state. The method that you should call to change states depends on your scenario. If you create a control that uses the VisualStateManager in its ControlTemplate, call the GoToState method. For more information about how to create controls that use the VisualStateManager, see Creating a Control That Has a Customizable Appearance. If you use the VisualStateManager outside of a ControlTemplate (for example, if you use a VisualStateManager in a UserControl or in a single element), call the GoToElementState method. In either case, the VisualStateManager performs the logic that is required to appropriately start and stop the storyboards that are associated with the involved state. For example, suppose that a control defines the states, State1 and State2, each of which has a storyboard associated with it. If the control is in State1 and you pass State2 to GoToState or GoToElementState, the VisualStateManager starts the storyboard in State2 and stops the storyboard in State1.

Controls that are included with Windows Presentation Foundation (WPF) use the VisualStateManager to change visual states. When you create a ControlTemplate for a control that is included with WPF, you can add VisualState objects to the control's ControlTemplate to specify the control's appearance in a certain state. To find the names of the visual states for the controls that are included with WPF, see Control Styles and Templates. The control's logic handles transitioning between states, so you do not need to do anything other than define the VisualState objects in the new ControlTemplate. For more information about how to create control templates for existing controls, see Customizing the Appearance of an Existing Control by Creating a ControlTemplate.

If you want to implement your own logic for transitioning between states, you must inherit from VisualStateManager, override the GoToStateCore method, and set the VisualStateManager.CustomVisualStateManager attached property on the control that uses the custom logic.

The following example creates a Rectangle and adds a VisualStateGroup named CommonStates to the VisualStateManager.VisualStatesGroups attached property. The example defines the MouseOver and Normal VisualState objects in the CommonStates VisualStateGroup. When the user moves the mouse pointer over the Rectangle, it changes from red to green over one half second. When the user moves the mouse away from the rectangle, the Grid immediately changes back to red. Note that the Normal state does not define a Storyboard. A Storyboard is not required because when the Rectangle transitions from the MouseOver state to the Normal state, the Storyboard for MouseOver is stopped and the Color property for the SolidColorBrush returns to red.


<Rectangle Name="rect" 
           Width="100" Height="100"
           MouseEnter="rect_MouseEvent" 
           MouseLeave="rect_MouseEvent">
  <VisualStateManager.VisualStateGroups>
    <VisualStateGroup Name="MouseStates">
      <VisualState Name="MouseEnter">
        <Storyboard>
          <ColorAnimation To="Green" 
                          Storyboard.TargetName="rectBrush" 
                          Storyboard.TargetProperty="Color"/>
        </Storyboard>
      </VisualState>
      <VisualState Name="MouseLeave" />
      <VisualStateGroup.Transitions>
        <VisualTransition To="MouseLeave" GeneratedDuration="00:00:00"/>

        <VisualTransition To="MouseEnter" GeneratedDuration="00:00:00.5">
          <VisualTransition.GeneratedEasingFunction>
            <ExponentialEase EasingMode="EaseOut" Exponent="10"/>
          </VisualTransition.GeneratedEasingFunction>
        </VisualTransition>

      </VisualStateGroup.Transitions>
    </VisualStateGroup>
  </VisualStateManager.VisualStateGroups>

  <Rectangle.Fill>
    <SolidColorBrush x:Name="rectBrush" Color="Red"/>
  </Rectangle.Fill>
</Rectangle>


The following example shows the event handler that is defined in the previous example and calls the GoToElementState method to transition between states. If the rectangle in the previous example was part of a ControlTemplate, the example would have to call the GoToState method.

No code example is currently available or this language may not be supported.

.NET Framework

Supported in: 4

.NET Framework Client Profile

Supported in: 4

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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