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Modify a Silverlight template for Expression Encoder 2 in Expression Blend

Expression Studio 2.0

This page applies to Silverlight 1 projects only

Microsoft Expression Encoder 2 uses templates to create Microsoft Silverlight 1.0 video experiences by encoding video in a player. The player can be skinned by using a Silverlight 1.0 template. Templates are a collection of HTML, JavaScript, and XAML that together define the Silverlight 1.0 video player user interface (UI) and interactivity.

Expression Encoder 2 includes several templates that you can use to present your videos. However, you are not restricted to using the default templates. Because of the extensibility of Expression Encoder 2, you can create your own Silverlight 1.0 video player using such tools as Microsoft Expression Blend 2, and then make the player available for Expression Encoder 2 to use as a custom template.

Cc295373.alert_note(en-us,Expression.10).gifNote:

For more information about how to modify Expression Encoder 2 templates for Silverlight 1.0, open the User Guide (F1) in Expression Encoder 2, and the see the Edit a Silverlight template and Create templates from existing Silverlight players (advanced) topics.

  1. In Expression Encoder 2, click Import on the File menu, select a video file, and then click Open. The video opens in the viewer pane for editing.

  2. If you cannot see the Output panel, on the Window menu, click Output.

  3. In the Output tab, under Job Output, select a template from the drop-down list next to Template. An image appears next to Preview to show you what the media player template will resemble.

  4. Click the white square Cc295373.d6ba8f4a-b8a2-445a-af0b-a267dfade6e1(en-us,Expression.10).png to the right of the Template menu.

  5. Do one of the following to open Expression Blend 2:

    • Click Edit copy in Expression Blend. In the Rename Template box, type a file name and click Open. This opens a copy of the template in Expression Blend 2, thereby preserving the original template.

    • Click Edit in Expression Blend to open the original template in Expression Blend 2. Any changes you make will affect the original template.

  6. Once you are working in Expression Blend 2, you can begin changing the visual design of the template by adding, modifying, or deleting objects. For more information, see Add elements to a XAML document in a Silverlight project, Appearance, and Transformations.

  7. Make your changes in Expression Blend 2 and then save your files (click Save on the File menu). When you return to Expression Encoder 2, the Preview window will display the edited template. You can then use the template for future encoding.

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