1.1 Glossary

This document uses the following terms:

authentication level: A numeric value indicating the level of authentication or message protection that remote procedure call (RPC) will apply to a specific message exchange. For more information, see [C706] section 13.1.2.1 and [MS-RPCE].

Coordinated Universal Time (UTC): A high-precision atomic time standard that approximately tracks Universal Time (UT). It is the basis for legal, civil time all over the Earth. Time zones around the world are expressed as positive and negative offsets from UTC. In this role, it is also referred to as Zulu time (Z) and Greenwich Mean Time (GMT). In these specifications, all references to UTC refer to the time at UTC-0 (or GMT).

cursor: A data structure providing sequential access over a message queue. A cursor has a current pointer that lies between the head and tail pointer of the queue. The pointer can be moved forward or backward through an operation on the cursor (Next). A message at the current pointer can be accessed through a nondestructive read (Peek) operation or a destructive read (Receive) operation.

dead-letter queue: A queue that contains messages that were sent from a host with a request for negative source journaling and that could not be delivered. Message Queuing provides a transactional dead-letter queue and a non-transactional dead-letter queue.

direct format name: A name that is used to reference a public queue or a private queue without accessing the MSMQ Directory Service. Message Queuing can use the physical, explicit location information provided by direct format names to send messages directly to their destinations. For more information, see [MS-MQMQ] section 2.1.

directory: The database that stores information about objects such as users, groups, computers, printers, and the directory service that makes this information available to users and applications.

dynamic endpoint: A network-specific server address that is requested and assigned at run time. For more information, see [C706].

endpoint: A network-specific address of a remote procedure call (RPC) server process for remote procedure calls. The actual name and type of the endpoint depends on the RPC protocol sequence that is being used. For example, for RPC over TCP (RPC Protocol Sequence ncacn_ip_tcp), an endpoint might be TCP port 1025. For RPC over Server Message Block (RPC Protocol Sequence ncacn_np), an endpoint might be the name of a named pipe. For more information, see [C706].

globally unique identifier (GUID): A term used interchangeably with universally unique identifier (UUID) in Microsoft protocol technical documents (TDs). Interchanging the usage of these terms does not imply or require a specific algorithm or mechanism to generate the value. Specifically, the use of this term does not imply or require that the algorithms described in [RFC4122] or [C706] must be used for generating the GUID. See also universally unique identifier (UUID).

Interface Definition Language (IDL): The International Standards Organization (ISO) standard language for specifying the interface for remote procedure calls. For more information, see [C706] section 4.

Kerberos: An authentication system that enables two parties to exchange private information across an otherwise open network by assigning a unique key (called a ticket) to each user that logs on to the network and then embedding these tickets into messages sent by the users. For more information, see [MS-KILE].

message: A data structure representing a unit of data transfer between distributed applications. A message has message properties, which may include message header properties, a message body property, and message trailer properties.

message body: A distinguished message property that represents the application payload.

message header: See message packet header.

message packet: A byte buffer that is the physical representation of the message in the queue manager and on the wire.

message packet header: The set of message properties in a message packet that precedes the message body property. Also called a message header.

message packet trailer: The set of message properties in a message packet that follows the message body property. Also called a message trailer.

message property: A data structure that contains a property identifier and a value, and that is associated with a message.

message queuing: A communications service that provides asynchronous and reliable message passing between distributed client applications. In message queuing, clients send messages to message queues and consume messages from message queues. The message queues provide persistence of the messages, which enables the sending and receiving client applications to operate asynchronously from each other.

message trailer: See message packet trailer.

Microsoft Message Queuing (MSMQ): A communications service that provides asynchronous and reliable message passing between distributed applications. In Message Queuing, applications send messages to queues and consume messages from queues. The queues provide persistence of the messages, enabling the sending and receiving applications to operate asynchronously from one another.

MSMQ routing server: A role played by an MSMQ queue manager. An MSMQ routing server implements store and forward messaging. A routing server can provide connectivity between different connected networks within a site or can provide session concentration between sites.

Network Data Representation (NDR): A specification that defines a mapping from Interface Definition Language (IDL) data types onto octet streams. NDR also refers to the runtime environment that implements the mapping facilities (for example, data provided to NDR). For more information, see [MS-RPCE] and [C706] section 14.

NT LAN Manager (NTLM) Authentication Protocol: A protocol using a challenge-response mechanism for authentication in which clients are able to verify their identities without sending a password to the server. It consists of three messages, commonly referred to as Type 1 (negotiation), Type 2 (challenge) and Type 3 (authentication).

queue: An object that holds messages passed between applications or messages passed between Message Queuing and applications. In general, applications can send messages to queues and read messages from queues.

queue manager (QM): A message queuing service that manages queues deployed on a computer. A queue manager can also provide asynchronous transfer of messages to queues deployed on other queue managers.

remote procedure call (RPC): A communication protocol used primarily between client and server. The term has three definitions that are often used interchangeably: a runtime environment providing for communication facilities between computers (the RPC runtime); a set of request-and-response message exchanges between computers (the RPC exchange); and the single message from an RPC exchange (the RPC message).  For more information, see [C706].

remote queue: For a queue manager, a queue that is hosted by a remote queue manager. For an application, a queue hosted by a queue manager other than the one with which the application communicates.

RPC protocol sequence: A character string that represents a valid combination of a remote procedure call (RPC) protocol, a network layer protocol, and a transport layer protocol, as described in [C706] and [MS-RPCE].

subqueue: A message queue that is logically associated, through a naming hierarchy, with a parent message queue. Subqueues can be used to partition messages within the queue. For example, a queue journal can be a subqueue that holds a copy of each message consumed from its parent queue.

transactional queue: A queue that contains only transactional messages.

Unicode: A character encoding standard developed by the Unicode Consortium that represents almost all of the written languages of the world. The Unicode standard [UNICODE5.0.0/2007] provides three forms (UTF-8, UTF-16, and UTF-32) and seven schemes (UTF-8, UTF-16, UTF-16 BE, UTF-16 LE, UTF-32, UTF-32 LE, and UTF-32 BE).

universally unique identifier (UUID): A 128-bit value. UUIDs can be used for multiple purposes, from tagging objects with an extremely short lifetime, to reliably identifying very persistent objects in cross-process communication such as client and server interfaces, manager entry-point vectors, and RPC objects. UUIDs are highly likely to be unique. UUIDs are also known as globally unique identifiers (GUIDs) and these terms are used interchangeably in the Microsoft protocol technical documents (TDs). Interchanging the usage of these terms does not imply or require a specific algorithm or mechanism to generate the UUID. Specifically, the use of this term does not imply or require that the algorithms described in [RFC4122] or [C706] must be used for generating the UUID.

MAY, SHOULD, MUST, SHOULD NOT, MUST NOT: These terms (in all caps) are used as defined in [RFC2119]. All statements of optional behavior use either MAY, SHOULD, or SHOULD NOT.