Macro
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Description
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$(RemoteMachine)
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Set to the value of the Remote Machine property on the Debug property page. See Changing Project Settings for a C/C++ Debug Configuration for more information.
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$(References)
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A semicolon delimited list of references added to the project.
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$(ConfigurationName)
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The name of the current project configuration (for example, "Debug").
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$(PlatformName)
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The name of current project platform (for example, "Win32").
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$(Inherit)
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Specifies the order in which inherited properties appear in the command line composed by the project build system. By default, inherited properties appear at the end of the current property.1
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$(NoInherit)
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Causes any properties that would otherwise be inherited, to not be inherited. To also prevent evaluation at the sibling level, use $(StopEvaluating). The use of $(NoInherit) causes any occurrences of $(Inherit) to be ignored for the same property.1
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$(StopEvaluating)
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Immediately stops the evaluation of a macro in the evaluation chain. Any values that appear after $(StopEvaluating) will not appear in the evaluated value of the macro. If $(StopEvaluating) precedes $(Inherit), the inherited value at the current location in the evaluation chain will not be concatenated to the macro value. $(StopEvaluating) is a superset of the functionality of $(NoInherit).
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$(ParentName)
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Name of the item containing this project item. This will be the parent folder name, or project name.
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$(RootNameSpace)
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The namespace, if any, containing the application.
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$(IntDir)
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Path to the directory specified for intermediate files relative to the project directory. This resolves to the value for the Intermediate Directory property.
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$(OutDir)
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Path to the output file directory, relative to the project directory. This resolves to the value for the Output Directory property.
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$(DevEnvDir)
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The installation directory of Visual Studio .NET (defined as drive + path); includes the trailing backslash '\'.
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$(InputDir)
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The directory of the input file (defined as drive + path); includes the trailing backslash '\'. If the project is the input, then this macro is equivalent to $(ProjectDir).
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$(InputPath)
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The absolute path name of the input file (defined as drive + path + base name + file extension). If the project is the input, then this macro is equivalent to $(ProjectPath).
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$(InputName)
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The base name of the input file. If the project is the input, then this macro is equivalent to $(ProjectName).
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$(InputFileName)
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The file name of the input file (defined as base name + file extension). If the project is the input, then this macro is equivalent to $(ProjectFileName).
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$(InputExt)
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The file extension of the input file. It includes the '.' before the file extension. If the project is the input, then this macro is equivalent to $(ProjectExt).
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$(ProjectDir)
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The directory of the project (defined as drive + path); includes the trailing backslash '\'.
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$(ProjectPath)
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The absolute path name of the project (defined as drive + path + base name + file extension).
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$(ProjectName)
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The base name of the project.
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$(ProjectFileName)
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The file name of the project (defined as base name + file extension).
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$(ProjectExt)
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The file extension of the project. It includes the '.' before the file extension.
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$(SolutionDir)
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The directory of the solution (defined as drive + path); includes the trailing backslash '\'.
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$(SolutionPath)
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The absolute path name of the solution (defined as drive + path + base name + file extension).
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$(SolutionName)
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The base name of the solution.
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$(SolutionFileName)
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The file name of the solution (defined as base name + file extension).
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$(SolutionExt)
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The file extension of the solution. It includes the '.' before the file extension.
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$(TargetDir)
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The directory of the primary output file for the build (defined as drive + path); includes the trailing backslash '\'.
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$(TargetPath)
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The absolute path name of the primary output file for the build (defined as drive + path + base name + file extension).
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$(TargetName)
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The base name of the primary output file for the build.
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$(TargetFileName)
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The file name of the primary output file for the build (defined as base name + file extension).
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$(TargetExt)
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The file extension of the primary output file for the build. It includes the '.' before the file extension.
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$(VSInstallDir)
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The directory into which you installed Visual Studio .NET.
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$(VCInstallDir)
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The directory into which you installed Visual C++ .NET.
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$(FrameworkDir)
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The directory into which the .NET Framework was installed.
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$(FrameworkVersion)
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The version of the .NET Framework used by Visual Studio. Combined with $(FrameworkDir), the full path to the version of the .NET Framework use by Visual Studio.
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$(FrameworkSDKDir)
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The directory into which you installed the .NET Framework. The .NET Framework could have been installed as part of Visual Studio .NET or separately.
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$(WebDeployPath)
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The relative path from the web deployment root to where the project outputs belong. Returns the same value as RelativePath.
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$(WebDeployRoot)
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The absolute path to the location of <localhost>. For example, c:\inetpub\wwwroot.
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$(SafeParentName)
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The name of the immediate parent in valid name format. For example, a form is the parent of a .resx file.
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$(SafeInputName)
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The name of the file as a valid class name, minus file extension.
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$(SafeRootNamespace)
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The namespace name in which the project wizards will add code. This namespace name will only contain characters that would be permitted in a valid C++ identifier.
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$(FxCopDir)
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The path to the fxcop.cmd file. The fxcop.cmd file is not installed with all Visual C++ editions.
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