.MultiplyTransform Method (Matrix)
Multiplies the world transformation of this
and specified the Graphics . Matrix
member MultiplyTransform :
matrix:Matrix -> unit
This method prepends the matrix specified by the
matrix parameter, so that the result is matrix x world transformation.
The following code example is designed for use with Windows Forms, and it requires
PaintEventArgs e, which is a parameter of the event handler. The code performs the following actions: Paint
transformMatrix matrix (a two by two identity matrix plus a zero-translation vector).
Translates the transform matrix by a vector (200, 100).
Rotates the world transformation matrix of the Windows Form by 30 degrees, prepends the rotation matrix for 30 degrees to the form's transformation matrix.
Multiplies the rotated world transformation matrix by the translated
transformMatrix, and prepends the transformMatrix to the world transformation matrix.
Draws a rotated, translated ellipse.
No code example is currently available or this language may not be supported.
Supported in: 4.5.2, 4.5.1, 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0
.NET Framework Client Profile
Supported in: 4, 3.5 SP1
Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.