Imports System
Imports System.Net
Imports System.Net.Sockets
Imports System.Threading
Imports System.Text
' State object for receiving data from remote device.
Public Class StateObject
' Client socket.
Public workSocket As Socket = Nothing
' Size of receive buffer.
Public Const BufferSize As Integer = 256
' Receive buffer.
Public buffer(BufferSize) As Byte
' Received data string.
Public sb As New StringBuilder
End Class 'StateObject
Public Class AsynchronousClient
' The port number for the remote device.
Private Const port As Integer = 11000
' ManualResetEvent instances signal completion.
Private Shared connectDone As New ManualResetEvent(False)
Private Shared sendDone As New ManualResetEvent(False)
Private Shared receiveDone As New ManualResetEvent(False)
' The response from the remote device.
Private Shared response As String = String.Empty
Public Shared Sub Main()
' Establish the remote endpoint for the socket.
' For this example use local machine.
Dim ipHostInfo As IPHostEntry = Dns.Resolve(Dns.GetHostName())
Dim ipAddress As IPAddress = ipHostInfo.AddressList(0)
Dim remoteEP As New IPEndPoint(ipAddress, port)
' Create a TCP/IP socket.
Dim client As New Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
' Connect to the remote endpoint.
client.BeginConnect(remoteEP, New AsyncCallback(AddressOf ConnectCallback), client)
' Wait for connect.
connectDone.WaitOne()
' Send test data to the remote device.
Send(client, "This is a test<EOF>")
sendDone.WaitOne()
' Receive the response from the remote device.
Receive(client)
receiveDone.WaitOne()
' Write the response to the console.
Console.WriteLine("Response received : {0}", response)
' Release the socket.
client.Shutdown(SocketShutdown.Both)
client.Close()
End Sub 'Main
Private Shared Sub ConnectCallback(ByVal ar As IAsyncResult)
' Retrieve the socket from the state object.
Dim client As Socket = CType(ar.AsyncState, Socket)
' Complete the connection.
client.EndConnect(ar)
Console.WriteLine("Socket connected to {0}", client.RemoteEndPoint.ToString())
' Signal that the connection has been made.
connectDone.Set()
End Sub 'ConnectCallback
Private Shared Sub Receive(ByVal client As Socket)
' Create the state object.
Dim state As New StateObject
state.workSocket = client
' Begin receiving the data from the remote device.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, New AsyncCallback(AddressOf ReceiveCallback), state)
End Sub 'Receive
Private Shared Sub ReceiveCallback(ByVal ar As IAsyncResult)
' Retrieve the state object and the client socket
' from the asynchronous state object.
Dim state As StateObject = CType(ar.AsyncState, StateObject)
Dim client As Socket = state.workSocket
' Read data from the remote device.
Dim bytesRead As Integer = client.EndReceive(ar)
If bytesRead > 0 Then
' There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead))
' Get the rest of the data.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, New AsyncCallback(AddressOf ReceiveCallback), state)
Else
' All the data has arrived; put it in response.
If state.sb.Length > 1 Then
response = state.sb.ToString()
End If
' Signal that all bytes have been received.
receiveDone.Set()
End If
End Sub 'ReceiveCallback
Private Shared Sub Send(ByVal client As Socket, ByVal data As String)
' Convert the string data to byte data using ASCII encoding.
Dim byteData As Byte() = Encoding.ASCII.GetBytes(data)
' Begin sending the data to the remote device.
client.BeginSend(byteData, 0, byteData.Length, 0, New AsyncCallback(AddressOf SendCallback), client)
End Sub 'Send
Private Shared Sub SendCallback(ByVal ar As IAsyncResult)
' Retrieve the socket from the state object.
Dim client As Socket = CType(ar.AsyncState, Socket)
' Complete sending the data to the remote device.
Dim bytesSent As Integer = client.EndSend(ar)
Console.WriteLine("Sent {0} bytes to server.", bytesSent)
' Signal that all bytes have been sent.
sendDone.Set()
End Sub 'SendCallback
End Class 'AsynchronousClient