Serializes the specified Object and writes the XML document to a file using the specified Stream.
Namespace:
System.Xml.Serialization
Assembly:
System.Xml (in System.Xml.dll)
Visual Basic (Declaration)
Public Sub Serialize ( _
stream As Stream, _
o As Object _
)
Dim instance As XmlSerializer
Dim stream As Stream
Dim o As Object
instance.Serialize(stream, o)
public void Serialize(
Stream stream,
Object o
)
public:
void Serialize(
Stream^ stream,
Object^ o
)
public function Serialize(
stream : Stream,
o : Object
)
The Serialize method converts the public fields and read/write properties of an object into XML. It does not convert methods, indexers, private fields, or read-only properties. To serialize all of an object's fields and properties, both public and private, use the BinaryFormatter.
In the stream parameter, specify an object that derives from the abstract Stream class. Classes that derive from Stream include:
The following example serializes an object using a Stream object.
Imports System
Imports System.IO
Imports System.Xml.Serialization
' This is the class that will be serialized.
Public Class OrderedItem
Public ItemName As String
Public Description As String
Public UnitPrice As Decimal
Public Quantity As Integer
Public LineTotal As Decimal
' A custom method used to calculate price per item.
Public Sub Calculate()
LineTotal = UnitPrice * Quantity
End Sub
End Class
Public Class Test
Public Shared Sub Main()
Dim t As New Test()
' Write a purchase order.
t.SerializeObject("simple.xml")
End Sub
Private Sub SerializeObject(ByVal filename As String)
Console.WriteLine("Writing With Stream")
Dim serializer As New XmlSerializer(GetType(OrderedItem))
Dim i As New OrderedItem()
With i
.ItemName = "Widget"
.Description = "Regular Widget"
.Quantity = 10
.UnitPrice = CDec(2.3)
.Calculate()
End With
' Create a FileStream to write with.
Dim writer As New FileStream(filename, FileMode.Create)
' Serialize the object, and close the TextWriter
serializer.Serialize(writer, i)
writer.Close()
End Sub
End Class
using System;
using System.IO;
using System.Xml.Serialization;
// This is the class that will be serialized.
public class OrderedItem
{
public string ItemName;
public string Description;
public decimal UnitPrice;
public int Quantity;
public decimal LineTotal;
// A custom method used to calculate price per item.
public void Calculate()
{
LineTotal = UnitPrice * Quantity;
}
}
public class Test{
public static void Main(string[] args)
{
Test t = new Test();
// Write a purchase order.
t.SerializeObject("simple.xml");
}
private void SerializeObject(string filename)
{
Console.WriteLine("Writing With Stream");
XmlSerializer serializer =
new XmlSerializer(typeof(OrderedItem));
OrderedItem i = new OrderedItem();
i.ItemName = "Widget";
i.Description = "Regular Widget";
i.Quantity = 10;
i.UnitPrice = (decimal) 2.30;
i.Calculate();
// Create a FileStream to write with.
Stream writer = new FileStream(filename, FileMode.Create);
// Serialize the object, and close the TextWriter
serializer.Serialize(writer, i);
writer.Close();
}
}
#using <System.Xml.dll>
#using <System.dll>
using namespace System;
using namespace System::IO;
using namespace System::Xml::Serialization;
// This is the class that will be serialized.
public ref class OrderedItem
{
public:
String^ ItemName;
String^ Description;
Decimal UnitPrice;
int Quantity;
Decimal LineTotal;
// A custom method used to calculate price per item.
void Calculate()
{
LineTotal = UnitPrice * Quantity;
}
};
void SerializeObject( String^ filename )
{
Console::WriteLine( "Writing With Stream" );
XmlSerializer^ serializer = gcnew XmlSerializer( OrderedItem::typeid );
OrderedItem^ i = gcnew OrderedItem;
i->ItemName = "Widget";
i->Description = "Regular Widget";
i->Quantity = 10;
i->UnitPrice = (Decimal)2.30;
i->Calculate();
// Create a FileStream to write with.
Stream^ writer = gcnew FileStream( filename,FileMode::Create );
// Serialize the object, and close the TextWriter
serializer->Serialize( writer, i );
writer->Close();
}
int main()
{
// Write a purchase order.
SerializeObject( "simple.xml" );
}
<?xml version="1.0"?>
<OrderedItem xmlns:inventory="http://www.cpandl.com" xmlns:money="http://www.cohowinery.com">
<inventory:ItemName>Widget</inventory:ItemName>
<inventory:Description>Regular Widget</inventory:Description>
<money:UnitPrice>2.3</money:UnitPrice>
<inventory:Quantity>10</inventory:Quantity>
<money:LineTotal>23</money:LineTotal>
</OrderedItem>
Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
.NET Framework
Supported in: 3.5, 3.0, 2.0, 1.1, 1.0
.NET Compact Framework
Supported in: 3.5, 2.0
XNA Framework
Supported in: 3.0, 2.0, 1.0
Reference
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