<random>
Defines facilities for random number generation, allowing creation of uniformly distributed random numbers.
#include <random>
A random number generator is an object that produces a sequence of pseudorandom values. A generator that produces values that are uniformly distributed in a specified range is a Uniform Random Number Generator (URNG). A template class designed to function as a URNG is referred to as an engine if that class has certain common traits, which are discussed later in this article. A URNG can be—and usually is—combined with a distribution by passing the URNG as an argument to the distribution's operator() to produce values that are distributed in a manner that is defined by the distribution.
These links jump to the major sections of this article:
Here are some tips to keep in mind when using <random>:

For most purposes, URNGs produce raw bits that must be shaped by distributions. (A notable exception to this is std::shuffle() because it uses a URNG directly.)

A single instantiation of a URNG or distribution cannot safely be called concurrently because running a URNG or distribution is a modifying operation. For more information, see Thread Safety in the C++ Standard Library.

Predefined typedefs of several engines are provided; this is the preferred way to create a URNG if an engine is being used.

The most useful pairing for most applications is the mt19937 engine with uniform_int_distribution, as shown in the code example later in this article.
There are many options to choose from in the <random> header, and any of them is preferable to the outdated C Runtime function rand(). For information about what's wrong with rand() and how <random> addresses these shortcomings, see this video.
The following code example shows how to generate some random numbers in this case five of them using a generator created with nondeterministic seed.
#include <random> #include <iostream> using namespace std; int main() { random_device rd; // nondeterministic generator mt19937 gen(rd()); // to seed mersenne twister. // replace the call to rd() with a // constant value to get repeatable // results. for (int i = 0; i < 5; ++i) { cout << gen() << " "; // print the raw output of the generator. } cout << endl; }
Output:
2430338871 3531691818 2723770500 3252414483 3632920437
While these are high quality random numbers and different every time this program is run, they are not necessarily in a useful range. To control the range, use a uniform distribution as shown in the following code:
#include <random> #include <iostream> using namespace std; int main() { random_device rd; // nondeterministic generator mt19937 gen(rd()); // to seed mersenne twister. uniform_int_distribution<> dist(1,6); // distribute results between 1 and 6 inclusive. for (int i = 0; i < 5; ++i) { cout << dist(gen) << " "; // pass the generator to the distribution. } cout << endl; }
Output:
5 1 6 1 2
The next code example shows a more realistic set of use cases with uniformly distributed random number generators shuffling the contents of a vector and an array.
// cl.exe /EHsc /nologo /W4 /MTd #include <algorithm> #include <array> #include <iostream> #include <random> #include <string> #include <vector> #include <functional> // ref() using namespace std; template <typename C> void print(const C& c) { for (const auto& e : c) { cout << e << " "; } cout << endl; } template <class URNG> void test(URNG& urng) { // Uniform distribution used with a vector // Distribution is [5, 5] inclusive uniform_int_distribution<int> dist(5, 5); vector<int> v; for (int i = 0; i < 20; ++i) { v.push_back(dist(urng)); } cout << "Randomized vector: "; print(v); // Shuffle an array // (Notice that shuffle() takes a URNG, not a distribution) array<string, 26> arr = { { "H", "He", "Li", "Be", "B", "C", "N", "O", "F", "Ne", "Na", "Mg", "Al", "Si", "P", "S", "Cl", "Ar", "K", "Ca", "Sc", "Ti", "V", "Cr", "Mn", "Fe" } }; shuffle(arr.begin(), arr.end(), urng); cout << "Randomized array: "; print(arr); cout << "" << endl; } int main() { // First run: nonseedable, nondeterministic URNG random_device // Slower but cryptosecure and nonrepeatable. random_device rd; cout << "Using random_device URNG:" << endl; test(rd); // Second run: simple integer seed, repeatable results cout << "Using constantseed mersenne twister URNG:" << endl; mt19937 engine1(12345); test(engine1); // Third run: random_device as a seed, different each run // (Desirable for most purposes) cout << "Using nondeterministicseed mersenne twister URNG:" << endl; mt19937 engine2(rd()); test(engine2); // Fourth run: "warmup" sequence as a seed, different each run // (Advanced uses, allows more than 32 bits of randomness) cout << "Using nondeterministicseed \"warmup\" sequence mersenne twister URNG:" << endl; array<unsigned int, mt19937::state_size> seed_data; generate_n(seed_data.begin(), seed_data.size(), ref(rd)); seed_seq seq(begin(seed_data), end(seed_data)); mt19937 engine3(seq); test(engine3); }
Using random_device URNG: Randomized vector: 5 4 2 3 0 5 2 0 4 2 1 2 4 3 1 4 4 1 2 2 Randomized array: O Li V K C Ti N Mg Ne Sc Cl B Cr Mn Ca Al F P Na Be Si Ar Fe S He H  Using constantseed mersenne twister URNG: Randomized vector: 3 1 5 0 0 5 3 4 3 4 1 3 0 3 2 4 5 1 1 1 Randomized array: Al O Ne Si Na Be C N Cr Mn H V F Sc Mg Fe K Ca S Ti B P Ar Cl Li He  Using nondeterministicseed mersenne twister URNG: Randomized vector: 5 4 0 2 1 2 4 4 4 0 0 4 5 4 5 1 3 0 0 3 Randomized array: Si Fe Al Ar Na P B Sc H F Mg Li C Ti He N Mn Be O Ca Cr V K Ne Cl S  Using nondeterministicseed "warmup" sequence mersenne twister URNG: Randomized vector: 1 3 2 4 1 3 0 5 5 5 0 0 5 0 3 3 4 2 5 0 Randomized array: Si C Sc H Na O S Cr K Li Al Ti Cl B Mn He Fe Ne Be Ar V P Ca N Mg F 
This code demonstrates two different randomizations—randomize a vector of integers and shuffle an array of indexed data—with a test template function. The first call to the test function uses the cryptosecure, nondeterministic, notseedable, nonrepeatable URNG random_device. The second test run uses mersenne_twister_engine as URNG, with a deterministic 32bit constant seed, which means the results are repeatable. The third test run seeds mersenne_twister_engine with a 32bit nondeterministic result from random_device. The fourth test run expands on this by using a seed sequence filled with random_device results, which effectively gives more than 32bit nondeterministic randomness (but still not cryptosecure). For more information, read on.
URNGs are often described in terms of these properties:

Period length: How many iterations it takes to repeat the sequence of numbers generated. The longer the better.

Performance: How quickly numbers can be generated and how much memory it takes. The smaller the better.

Quality: How close to true random numbers the generated sequence is. This is often called "randomness".
The following sections list the uniform random number generators (URNGs) provided in the <random> header.
Generates a nondeterministic, cryptographically secure random sequence by using an external device. Usually used to seed an engine. Low performance, very high quality. For more information, see Remarks. 
For instantiating engines and engine adaptors. For more information, see Engines and Distributions.
Name 
Description 

default_random_engine 
Type definition for the default engine. typedef mt19937 default_random_engine; 
knuth_b 
Knuth engine. typedef shuffle_order_engine<minstd_rand0, 256> knuth_b; 
minstd_rand0 
1988 minimal standard engine (Lewis, Goodman, and Miller, 1969). typedef linear_congruential_engine<unsigned int, 16807, 0, 2147483647> minstd_rand0; 
minstd_rand 
Updated minimal standard engine minstd_rand0 (Park, Miller, and Stockmeyer, 1993). typedef linear_congruential_engine<unsigned int, 48271, 0, 2147483647> minstd_rand; 
mt19937 
32bit Mersenne twister engine (Matsumoto and Nishimura, 1998). typedef mersenne_twister_engine<unsigned int, 32, 624, 397, 31, 0x9908b0df, 11, 0xffffffff, 7, 0x9d2c5680, 15, 0xefc60000, 18, 1812433253> mt19937; 
mt19937_64 
64bit Mersenne twister engine (Matsumoto and Nishimura, 2000). typedef mersenne_twister_engine<unsigned long long, 64, 312, 156, 31, 0xb5026f5aa96619e9ULL, 29, 0x5555555555555555ULL, 17, 0x71d67fffeda60000ULL, 37, 0xfff7eee000000000ULL, 43, 6364136223846793005ULL> mt19937_64; 
ranlux24 
24bit RANLUX engine (Martin Lüscher and Fred James, 1994). typedef discard_block_engine<ranlux24_base, 223, 23> ranlux24; 
ranlux24_base 
Used as a base for ranlux24. typedef subtract_with_carry_engine<unsigned int, 24, 10, 24> ranlux24_base; 
ranlux48 
48bit RANLUX engine (Martin Lüscher and Fred James, 1994). typedef discard_block_engine<ranlux48_base, 389, 11> ranlux48; 
ranlux48_base 
Used as a base for ranlux48. typedef subtract_with_carry_engine<unsigned long long, 48, 5, 12> ranlux48_base; 
Engine templates are used as standalone URNGs or as base engines passed to engine adaptors. Usually these are instantiated with a predefined engine typedef and passed to a distribution. For more information, see the Engines and Distributions section.
Generates a random sequence by using the linear congruential algorithm. Most simplistic and lowest quality. 

Generates a random sequence by using the Mersenne twister algorithm. Most complex, and is highest quality except for the random_device class. Very fast performance. 

Generates a random sequence by using the subtractwithcarry algorithm. An improvement on linear_congruential_engine, but much lower quality and performance than mersenne_twister_engine. 
Engine adaptors are templates that adapt other (base) engines. Usually these are instantiated with a predefined engine typedef and passed to a distribution. For more information, see the Engines and Distributions section.
Generates a random sequence by discarding values returned by its base engine. 

Generates a random sequence with a specified number of bits by repacking bits from the values returned by its base engine. 

Generates a random sequence by reordering the values returned from its base engine. 
The following sections list the distributions provided in the <random> header. Distributions are a postprocessing mechanism, usually using URNG output as input and distributing the output by a defined statistical probability density function. For more information, see the Engines and Distributions section.
Produces a uniform integer value distribution across a range in the closed interval [a, b] (inclusive inclusive). 

Produces a uniform real (floatingpoint) value distribution across a range in the interval [a, b) (inclusiveexclusive). 

Produces an even distribution of real (floating point) values of a given precision across [0, 1) (inclusiveexclusive). 
Produces a Cauchy distribution of real (floating point) values. 

Produces a chisquared distribution of real (floating point) values. 

Produces an Fdistribution (also known as Snedecor's F distribution or the Fisher–Snedecor distribution) of real (floating point) values. 

Produces a lognormal distribution of real (floating point) values. 

Produces a normal (Gaussian) distribution of real (floating point) values. 

Produces a Student's tdistribution of real (floating point) values. 
Produces an exponential distribution of real (floating point) values. 

Produces an extreme value distribution of real (floating point) values. 

Produces a gamma distribution of real (floating point) values. 

Produces a Poisson distribution of integer values. 

Produces a Weibull distribution of real (floating point) values. 
This section lists the operators provided in the <random> header.
operator== 
Tests whether the URNG on the left side of the operator is equal to the engine on the right side. 
operator!= 
Tests whether the URNG on the left side of the operator is not equal to the engine on the right side. 
operator<< 
Writes state information to a stream. 
operator>> 
Extracts state information from a stream. 
Refer to the following sections for information about each of these template class categories defined in <random>. Both of these template class categories take a type as an argument and use shared template parameter names to describe the properties of the type that are permitted as an actual argument type, as follows:

IntType indicates a short, int, long, long long, unsigned short, unsigned int, unsigned long, or unsigned long long.

UIntType indicates unsigned short, unsigned int, unsigned long, or unsigned long long.

RealType indicates a float, double, or long double.
Engines and engine adaptors are templates whose parameters customize the generator created.
An engine is a class or template class whose instances (generators) act as a source of random numbers uniformly distributed between a minimum and maximum value. An engine adaptor delivers a sequence of values that have different randomness properties by taking values produced by some other random number engine and applying an algorithm of some kind to those values.
Every engine and engine adaptor has the following members:

typedef numerictype result_type is the type that is returned by the generator's operator(). The numerictype is passed as a template parameter on instantiation.

result_type operator() returns values that are uniformly distributed between min() and max().

result_type min() returns the minimum value that is returned by the generator's operator(). Engine adaptors use the base engine's min() result.

result_type max() returns the maximum value that is returned by the generator's operator(). When result_type is an integral (integervalued) type, max() is the maximum value that can actually be returned (inclusive); when result_type is a floatingpoint (realvalued) type, max() is the smallest value greater than all values that can be returned (noninclusive). Engine adaptors use the base engine's max() result.

void seed(result_type s) seeds the generator with seed value s. For engines, the signature is void seed(result_type s = default_seed) for default parameter support (engine adaptors define a separate void seed(), see next subsection).

template <class Seq> void seed(Seq& q) seeds the generator by using a seed_seq Seq.

An explicit constructor with argument result_type x that creates a generator seeded as if by calling seed(x).

An explicit constructor with argument seed_seq& seq that creates a generator seeded as if by calling seed(seq).

void discard(unsigned long long count) effectively calls operator() count times and discards each value.
Engine adaptors additionally support these members (Engine is the first template parameter of an engine adaptor, designating the base engine's type):

A default constructor to initialize the generator as if from the base engine's default constructor.

An explicit constructor with argument const Engine& eng. This is to support copy construction using the base engine.

An explicit constructor with argument Engine&& eng. This is to support move construction using the base engine.

void seed() that initializes the generator with the base engine's default seed value.

const Engine& base() property function that returns the base engine that was used to construct the generator.
Every engine maintains a state that determines the sequence of values that will be generated by subsequent calls to operator(). The states of two generators instantiated from engines of the same type can be compared by using operator== and operator!=. If the two states compare as equal, they will generate the same sequence of values. The state of an object can be saved to a stream as a sequence of 32bit unsigned values by using the operator<< of the generator. The state is not changed by saving it. A saved state can be read into generator instantiated from an engine of the same type by using operator>>.
A distribution is a class or template class whose instances transform a stream of uniformly distributed random numbers obtained from an engine into a stream of random numbers that have a particular distribution. Every distribution has the following members:

typedef numerictype result_type is the type that is returned by the distribution's operator(). The numerictype is passed as a template parameter on instantiation.

template <class URNG> result_type operator()(URNG& gen) returns values that are distributed according to the distribution's definition, by using gen as a source of uniformly distributed random values and the stored parameters of the distribution.

template <class URNG> result_type operator()(URNG& gen, param_type p) returns values distributed in accordance with the distribution's definition, using gen as a source of uniformly distributed random values and the parameters structure p.

typedef unspecifiedtype param_type is the package of parameters optionally passed to operator() and is used in place of the stored parameters to generate its return value.

A const param& constructor initializes the stored parameters from its argument.

param_type param() const gets the stored parameters.

void param(const param_type&) sets the stored parameters from its argument.

result_type min() returns the minimum value that is returned by the distribution's operator().

result_type max() returns the maximum value that is returned by the distribution's operator(). When result_type is an integral (integervalued) type, max() is the maximum value that can actually be returned (inclusive); when result_type is a floatingpoint (realvalued) type, max() is the smallest value greater than all values that can be returned (noninclusive).

void reset() discards any cached values, so that the result of the next call to operator() does not depend on any values obtained from the engine before the call.
A parameter structure is an object that stores all of the parameters needed for a distribution. It contains:

typedef distributiontype distribution_type, which is the type of its distribution.

One or more constructors that take the same parameter lists as the distribution constructors take.

The same parameteraccess functions as the distribution.

Equality and inequality comparison operators.
For more information, see the reference subtopics below this one, linked previously in this article.
There are two highly useful URNGs in Visual Studio—mt19937 and random_device—as shown in this comparison table:
URNG 
Fast? 
Cryptosecure? 
Seedable? 
Deterministic? 

mt19937 
Yes 
No 
Yes 
Yes* 
random_device 
No 
Yes 
No 
No 
* When provided with a known seed.
Although the ISO C++ Standard does not require random_device to be cryptographically secure, in Visual Studio it is implemented to be cryptographically secure. (The term "cryptographically secure" does not imply guarantees, but refers to a minimum level of entropy—and therefore, the level of predictability—a given randomization algorithm provides. For more information, see the Wikipedia article Cryptographically secure pseudorandom number generator.) Because the ISO C++ Standard does not require this, other platforms may implement random_device as a simple pseudorandom number generator (not cryptographically secure) and may only be suitable as a seed source for another generator. Check the documentation for those platforms when using random_device in crossplatform code.
By definition, random_device results are not reproducible, and a sideeffect is that it may run significantly slower than other URNGs. Most applications that are not required to be cryptographically secure use mt19937 or a similar engine, although you may want to seed it with a call to random_device, as shown in the code example.