Export (0) Print
Expand All
This topic has not yet been rated - Rate this topic

Voice Support

Voice data is automatically transmitted and replayed without any title effort whatsoever. The GamerPrivileges.AllowCommunication property enables you to see which players are allowed to send voice data. The LocalNetworkGamer.EnableSendVoice method allows a game to programmatically specify which players can talk. Titles can use this to implement team chat or proximity voice. The XNA Framework does not expose direct program access to the voice data stream.

There are three Boolean properties exposed to query the voice status of another player:

These properties allow games to display voice-related information in the user interface. One example would be flashing the name of the player who is currently talking.

Did you find this helpful?
(1500 characters remaining)
Thank you for your feedback

Community Additions

ADD
Show:
© 2014 Microsoft. All rights reserved.