DynamicVertexBuffer.SetData Generic Method (T[], Int32, Int32, SetDataOptions)
XNA Game Studio 4.0
Sets dynamic vertex buffer data, specifying the start index, number of elements and options.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
public void SetData<T> ( T[] data, int startIndex, int elementCount, SetDataOptions options ) where T : ValueType
Type Parameters
- T
- The type of the elements in the array.
Parameters
- data
- Array of data.
- startIndex
- The first element to use.
- elementCount
- The number of elements to use.
- options
- Specifies whether existing data in the buffer will be kept after this operation. Dynamic geometry may be rendered on the Xbox 360 by using DrawUserIndexedPrimitives instead of setting the data for the vertex buffer.
An InvalidOperationException is thrown if an attempt is made to modify (for example, calls to the SetData method) a resource that is currently set on a graphics device.