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VEMap.Dispose Method

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Deletes the VEMap object and releases any associated resources.


VEMap.Dispose();

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html>
   <head>
      <title></title>
      <meta http-equiv="Content-Type" content="text/html; charset=utf-8">

      <script type="text/javascript" src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6.3"></script>

      <script type="text/javascript">
         var map = null;
         var selStyle = VEMapStyle.Aerial;
         var selMode = VEMapMode.Mode2D;
         var zoom = 4;
     
         // Demonstrate LoadMap, with a UI for trying out all of the parameters.
         function GetMap()
         {
            var latLon = new VELatLong(document.getElementById('txtLat').value, document.getElementById('txtLong').value); 
                
            if (document.getElementById('txtZoom').value > 0 && document.getElementById('txtZoom').value <= 19)
            {
               zoom = document.getElementById('txtZoom').value;
            }
            else
            {
               alert("Enter a value between 1 and 19.");
            }
         
            if (chkFixed.checked)
            {
               fixed=1;
            }
            else
            {
               fixed=0;
            }
         
            if (chkShowSwitch.checked)
            {
               showSwitch=1;
            }
            else
            {
               showSwitch=0; 
            }

            map = new VEMap('myMap'); 
            map.LoadMap(latLon, zoom, selStyle, fixed, selMode, showSwitch);

            map.AttachEvent("onobliqueenter", SetObliqueRadio);
            map.AttachEvent("onobliqueleave", SetObliqueRadio);
         }   
     
         function SetStyle(s)
         {
            selStyle = s;
         }
     
         function SetMode(m)
         {
            if (modeRadios.mode[0].Checked)
            {
               selMode = VEMapMode.Mode2D;
            }
            else
            {
               selMode = VEMapMode.Mode3D;
            }
         }
     
         function SetObliqueRadio(event)
         {
            if (event.eventName == "onobliqueenter")
            {
               styleRadios.style[3].disabled=null;
            }
            else if (event.eventName == "onobliqueleave")
            {
               styleRadios.style[3].disabled="disabled";
            }
         }

         function DisposeMap()
         {
            if(map != null)
            {
              map.Dispose();
            }
         }
      </script>
   </head>
   <body onload="GetMap();" onunload="DisposeMap();" style="font-family:Arial">
      <div id='myMap' style="position: relative; width: 400px; height: 400px;">
      </div>
      <input id="btnLoad" type="button" onclick="GetMap()" value="Load A Map" />
      <br />
      Lat: <input id="txtLat" value="36.13371559517861" />
      <br />
      Lon: <input id="txtLong" value="-115.16238212585449" />
      <br />
      Zoom Level (1-19): <input id="txtZoom" value="9" style="width: 50px" />
      <br />
      Fixed: <input id="chkFixed" type="checkbox" /> (check to prevent user interaction)
        <br />
      Show Switch: <input id="chkShowSwitch" type="checkbox" checked="checked"/> 
      (show the map mode switch on the dashboard control)

      <table width="400px">
         <tr>
            <td align="left" width="60%">
               <form id="styleRadios">
                  Road: <input name="style" type="radio" onclick="SetStyle('r')" /> | 
                  Aerial: <input name="style" type="radio" onclick="SetStyle('a')" checked="checked" />
                  <br />
                  Hybrid: <input name="style" type="radio" onclick="SetStyle('h')" /> | 
                  Oblique: <input name="style" type="radio" onclick="SetStyle('o')" disabled="disabled"/>
               </form>
            </td>
            <td align="left">
               <form id="modeRadios">
                  2D: <input name="mode" type="radio" onclick="SetMode()" checked="checked" />
                  <br />
                  3D: <input name="mode" type="radio" onclick="SetMode()" />
               </form>
            </td>
         </tr>
      </table>
   </body>
</html>

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