Initialize buffered painting for the current thread.
Syntax
HRESULT BufferedPaintInit(VOID);
Return Value
Returns S_OK if successful, or an error value otherwise.
Remarks
BufferedPaintInit is called before BeginBufferedPaint or BeginBufferedAnimation for each thread that uses these functions.
Each call to BufferedPaintInit should be matched with a call to BufferedPaintUnInit when calls to buffered paint APIs are no longer needed.
An application may call this API multiple times, as long as each call to BufferedPaintInit is balanced with a call to BufferedPaintUnInit.
This function only needs to be called once in the lifetime of a thread. Typically, this function is called before creating the main application window, or during WM_CREATE. Call BufferedPaintUnInit after destroying the window, or during WM_NCDESTROY.
Function Information
| Stock Implementation | UxTheme.dll |
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| Custom Implementation | No |
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| Header | uxtheme.h |
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| Import library | None |
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| Minimum operating systems |
Windows Vista |
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